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Staredit Network -> Modding Assistance -> CIV Weapon help? [SOLVED]
Report, edit, etc...Posted by Darktossgen(MM) on 2006-02-17 at 08:44:54
Why doesn't this turn it into the PsiEmmiter into a CIV Weapon?

CODE
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 394 PsiEmmiter (neutral\civilian.grp)
.headerstart
IsId            217
Type            2
Init            PsiEmmiterInit
Death           PsiEmmiterDeath
GndAttkInit       PsiEmmiterGndAttkInit
AirAttkInit       [NONE]
.headerend
# ----------------------------------------------------------------------------- #

PsiEmmiterInit:
wait            1
playfram        0x00 # frame set 0
wait            1
playfram        0x11 # frame set 1
wait            1
playfram        0x22 # frame set 2
wait            1
playfram        0x33 # frame set 3
wait            1
playfram        0x44 # frame set 4
wait            1
playfram        0x55 # frame set 5
wait            1
playfram        0x66 # frame set 6
wait            1
playfram        0x77 # frame set 7
     sigorder          1
PsiEmmiterGndAttkInit:
wait            2
goto            PsiEmmmiterGndAttkInit

PsiEmmiterDeath:
playsndbtwn     276 277 # Terran\MARINE\TMaDth00.WAV, Terran\MARINE\TMaDth01.WAV
imgol08         242 0 0 # MarineDeath2 (terran\marine.grp)
     domissiledmg
wait            1
end            


[attachmentid=17480]
Help = Much wanted!!
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-17 at 15:41:44
What errors do you get? Did you change the Flingy for the Psi Emitter?
Report, edit, etc...Posted by Darktossgen(MM) on 2006-02-17 at 16:36:46
Yes, I changed everything to what the CIV has but the flingy is Weapon/Partilly mobile and the speed + accel and Turn Style are the same as Longbolt tongue.gif
Report, edit, etc...Posted by nirvanajung on 2006-02-17 at 23:18:06
tell me me explain more information for what's the happening that event
and that script for what unit ?

So then i would figure out about ur probelm.....
Report, edit, etc...Posted by Darktossgen(MM) on 2006-02-18 at 10:18:45
QUOTE(nirvanajung @ Feb 18 2006, 12:18 AM)
tell me me explain more information for what's the happening that event
and that script for what unit ?

So then i would figure out about ur probelm.....
[right][snapback]429604[/snapback][/right]

Hey, ever try looking at the code box?For ur info, im turning Psi Emmiter = Civ weapon
Report, edit, etc...Posted by nirvanajung on 2006-02-18 at 11:03:30
ok allright~! i mean that about other setting properties (such as Ai setting and behaviors)

and i have no time to seach out for that's Mod files
so i had just only guessing in my experience
Report, edit, etc...Posted by nirvanajung on 2006-02-18 at 14:06:30
hey man~! get a calm attitude~!
everybody could't help anytimes and u sould explain many ur setted properties before take displeasure like that

and first above all things, investigate and Try to fix in various way by ur self before thiking about what "Why pplz r would'nt help me "

that is best mind to get best pleasing result

i will check out more details ur problem in freetimes
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-18 at 14:25:01
>>Deleted useless post.

Bordering on flaming...

Nirvanajung was only trying to help, tossgen.

EDIT: Issue resolved. Topic locked.
Report, edit, etc...Posted by Darktossgen(MM) on 2006-02-18 at 16:38:01
It seems it was solved by changing both the CIV and the PsiEmmiter script.
>>Reclosed
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