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Staredit Network -> -> [Other Maps] World Craft Neo v3.0
Report, edit, etc...Posted by Moon_Knight on 2006-12-20 at 20:40:39
File Name :: World Craft Neo v3.0
Author :: Moon_Knight
Category :: Other Maps
Description ::
***World Craft Neo*** v.3.0

This map is 4 player ffa style strategy spell casting battle. (128 x 96)
It resembles "MTG" style maps. If you have played an MTG, then you will see
what I am talking about tongue.gif

This map has a lot to read, if you don't have patience, this map might not be your kind of thing. On with the details:

- 4 races: Goblins / Ogres / Elves / Dwarves
- Each race has different spells, summons, magical effects, etc
- Each race has a Hero unit with its own unique powers/effects
- There are 12 mercenary units which all races have access to
- Mercs are tough, kick ass, and each have their own auras/effects
- There are 7 artifacts & 7 scrolls which each race has access to
- Artifacts will speed up income, and other various effects
- Scrolls have different magical effects on game play

- Income in this map works off 2 methods
- Gas = Mana (primary income) which will auto accumulate every 15 secs = +1 gas
- Zen = Kill score (secondary) money needed as well as gas to buy the rare stuff
- Of course you will find other ways to get fast Mana/Zen (gas/kill score)
- *Minerals* (Dwarf race only) third kind of money, which has select uses for Dwarves

Another aspect of this map is battling for control of the middle area
- Middle is made up of 2 invincible cannons & 4 burning pylons
- If you bring enough units to the middle (depend on race), you gain its control
- Controling middle is good (+3 gas every so often) hence speeding things up
- If another player controls the middle, just clear him out, then you can take it

Final aspect of this map is the Timer
- These kinds of maps can drag on sometimes...
- Timer is set for 1 hour and 5 mins
- If you have not killed off your opponets by time end
- The winner is the player who controls the middle area
- You can always speed up your victory by killing the enemies "Home Base"

Basic out look of map
- Kings are your casters, they will do most of the activations (you can get more)
- Each base is in one of four corners of the map
- Each activation is represented by a beacon and unit describing the spell
- Information can be found at yellow beacons

Hint for new comers to the map
- Kill the yellow egg in your base for a quick 1 min (7 page) tutorial which will show
you around your base and help get you started on what to do, and whats going on.
- If you have never played an MTG style map, this might take a few attempts to understand it pinch.gif

If you have read this far..... You may just enjoy this map biggrin.gif
I am looking for help, balancing this map, please let me know if you have any ideas for improvement, or anything at all smile.gif
- Keep an eye out for updates if you like this map, I may need to adjust a bit more,
but things seem fairly balanced now.

Enjoy!

Moon_Knight

***Update*** 1.1 (few balances)
***Update*** 1.2 (few balances)
***Update*** 1.3 (few balances)
***Update*** 1.4 (new scroll + new artifact, clearer info for artifacts, few balances)
***Update*** 1.5 (balance new artifact)
***Update*** 1.6 (few fixes)
***Update*** 1.7 (few balances)
***Update*** 1.8 (few fixes/balances)
***Update*** 1.9 (few balances)
***Update*** 2.0 (few balances)
***Update*** 2.1 (few balances)
***Update*** 2.2 (few balances)
***Update*** 2.3 (few balances, clearer hero use)
***Update*** 2.4 (few balances, new briefings)
***Update*** 2.5 (few balances)
***Update*** 2.6 (fixed priest merc)
***Update*** 2.7 (few balances/mid control slightly altered)
***Update*** 2.8 (few balances/mid control perfected)
***Update*** 2.9 (few balances/changed elf scroll)
***Update*** 3.0 (changed a lot of unit/spell costs, slowing game play just a touch)
***Update*** 3.0 (spore colony build for ogres, new spell and mind control for elves)
***Update*** 3.0 (new goblin command, few units' changes/balances)

Updated Wed, Dec 20 2006 8:40 pm

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