Staredit Network

Staredit Network -> UMS Assistance -> a bit of help please
Report, edit, etc...Posted by -BlueFusion on 2006-02-18 at 17:34:48
hey, when i use this trigger:

Trigger("farker Killers"){
Conditions:
Kill("farker Killers", "Zerg Overmind type 1", At least, 1);

Actions:
Wait(2000);
Create Unit("Player 7", "Infested Duran", 1, "farker office 2");
Display Text Message(Always Display, "Uh Oh...those Office farkers look pretty upset.\r\nWait...THEY HAVE THE KEY TO THE MOFO!!!\r\nGET THEM!!!");
}

instead of creating 1 "Infested Duran", it creates however many human players are playing.

e.g if theres 5 real players it makes 5 "Infested Durans"

any help? ty helpsmilie.gif
Report, edit, etc...Posted by Fwop_ on 2006-02-18 at 17:51:51
Take the trigger off of the force or All Players and give it to an individual player.
Report, edit, etc...Posted by -BlueFusion on 2006-02-18 at 18:05:54
but i need this trigger to affect a force, not an individual player. e.g anyone from force 1 can trigger it.
Report, edit, etc...Posted by Fwop_ on 2006-02-18 at 18:24:35
What you can do, is have a separate trigger that creates the infested duran (over an indiviual player) and then move him when the players kills the zerg overmind.
Report, edit, etc...Posted by SkuLL on 2006-02-18 at 18:47:29
QUOTE(-BlueFusion @ Feb 18 2006, 05:34 PM)
hey, when i use this trigger:

Trigger("farker Killers"){
Conditions:
Kill("farker Killers", "Zerg Overmind type 1", At least, 1);

Actions:
Wait(2000);
Create Unit("Player 7", "Infested Duran", 1, "farker office 2");
Display Text Message(Always Display, "Uh Oh...those Office farkers look pretty upset.\r\nWait...THEY HAVE THE KEY TO THE MOFO!!!\r\nGET THEM!!!");
}

instead of creating 1 "Infested Duran", it creates however many human players are playing.

e.g if theres 5 real players it makes 5 "Infested Durans"

any help? ty helpsmilie.gif
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You're probably going to have to put that trigger on the player you want that trigger to happen on. Put it under player 7 if you want player 7 to have the ghost.
Report, edit, etc...Posted by flipmonkey on 2006-02-18 at 23:28:31
That wont work. It true for all players because if any player kills that unit then it will be active for all players. It not set to indvidual player. because there are no current player condtion in it.

ADDITION:
like current player kills "Unit"

and get rid of kill condtion
Report, edit, etc...Posted by Doodan on 2006-02-19 at 04:31:30
Use a switch. In your case, have the switch be set when the certain unit dies. Then, for each player in the force, have a trigger that goes:

"Switch 1 is set"

"Wait 2000 milliseconds"
"Create 1 Duran"

Make sure and do that for each individual player and not the force. And be careful if you're gonna use "Preserve Trigger" anywhere.
Report, edit, etc...Posted by SkuLL on 2006-02-19 at 18:30:13
QUOTE(flipmonkey @ Feb 18 2006, 11:28 PM)
That wont work. It true for all players because if any player kills that unit then it will be active for all players.  It not set to indvidual player. because there are no current player condtion in it.

ADDITION:
like current player kills "Unit"

and get rid of kill condtion
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Then all players would need to have at least on kill. I say you put it separately for all the players you want to have that trigger.
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