Staredit Network

Staredit Network -> UMS Assistance -> Hyper Triggers
Report, edit, etc...Posted by Mephisto on 2004-06-11 at 03:05:45
Ok..i've read a buncha crap about hyper triggers, i'd never even heard of them until i found this site....aside from that..i'm confused...i've read tutorials on how they work...how to set them up what they do yadda yadda...some reason..i'm still confused...is it possible it could be me in a 2am fried brain state or is it possible that i just cant grasp the concept! drunk.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-06-11 at 03:13:52
I'm kinda fuzzy on this, too but this is how I see it.

If you put this at the start of your map:

CONDTIONS:
Always

ACTIONS:
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds
Wait 0 Milliseconds

etc, etc, etc.

Triggers will speed up.

[EDIT] woop. u need a preserve trigger at the end there[/EDIT]
Report, edit, etc...Posted by Mephisto on 2004-06-11 at 03:18:15
but for what player?! like one for each? and i've heard you should have 3 triggers like that? i'm so confused!!!! jawdrop.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-06-11 at 03:25:07
I didn't say I was an expert. Experiment youself.

It's 12:25 AM my time and i gotta get up at 6:45 AM :zzz: :zzz: :zzz:
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-11 at 03:39:39
To say what they do in the most simplistic way i can:
"Hyper Triggers cause Starcraft's Triggers to fire faster."

You will need at least of them (3 triggers). More than that is starting to become overkill.

As far as players It is always best to have a computer player's triggers dedicated to them. If that isn't possable make them for a computer player but be sure none of the other triggers owned by that player have any wait actions in them.
Report, edit, etc...Posted by Mephisto on 2004-06-11 at 03:51:06
hm...can neutral players have them? does that matter? i figured they count as CPU players
Report, edit, etc...Posted by (U)Bolt_Head on 2004-06-11 at 04:06:08
Yes the player can own them if there neutral. But they most have a start location and be one of the players (1 - 8)

Triggers owned by players over 8 do not run
Report, edit, etc...Posted by Lithium on 2004-06-11 at 09:24:10
Some triggers overloaded by Hypertrigger just don't work. For example such as bound, some trigger won't just work because of hyper triggers. Sometimes 3 is already overkill
Report, edit, etc...Posted by Clokr_ on 2004-06-11 at 09:31:12
No, that's because of waits. If one player owns hypertrigger and then you create a wait action for that player the time will mess up and it will wait a lot more.
For fix it, put hypertriggers for a player that don't have waits.
If you can't, there is another method. If you remove and add again hypertriggers, it will work fine until you add a new wait in 99% of cases.
Report, edit, etc...Posted by Mephisto on 2004-06-11 at 12:07:00
so if you have a force dedicated to one player, say player 8, you have 2 sets of triggers for that player right? the one for player 8 and the one for force whatver, we''l say 1? now if you put the hyper trigger in force one, and then triggers with waits in them, for player 8, would that still screw it up?!
Report, edit, etc...Posted by Harros on 2004-06-11 at 15:24:32
No. As long as the triggers are only checked for player 8.


QUOTE
If you remove and add again hypertriggers, it will work fine until you add a new wait in 99% of cases.


All that does is move them to the bottem making sure they get checked last. So rather than remaking them, just move them down.
Report, edit, etc...Posted by dashrike on 2004-06-11 at 15:42:55
It got explained pretty well to me. Basically, a hyper trigger forces the computer to check the trigger menu thing a lot more often, so it runs triggers faster.


As I've probably missed the point, just ignore me.
Report, edit, etc...Posted by Mephisto on 2004-06-11 at 23:06:54
actually, that is a more understandable way of saying it, thanks w00t.gif
Next Page (1)