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Staredit Network -> SEN-MOD Team Forum -> About the projectile
Report, edit, etc...Posted by Corbo(MM) on 2006-02-18 at 21:39:50
ok i made a new post becuz no one reads old so here it is
im making the projectile right now what i need to know is that how is it gonna work for data modders or iscripters? i mean i make one missile with varios frames like
Q, O, D, C then repeats the process or i make Q, Q, Q and when it arrives to target its going to change into Q, O, D, C?

the QODC stand for the missile trail that its like you know vanishing if you saw my gif u would get it, get me a reply as soon as possible

EDIT:
btw here is what i got so far tell me if you like it
does sen's attachment work?
[attachmentid=17490]
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-18 at 22:09:48
Looks good, but we'll need 17 frames, not 8. Starting from 0 degrees and rotating about 10.5 degrees per frame.
Report, edit, etc...Posted by DT_Battlekruser on 2006-02-19 at 02:04:04
If there's a way of iscripting a fading trail of the beam, that would be visually nice.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-19 at 18:10:32
yeah ok ill make them 17 frames happy.gif and hmm...if we are making just one beam ill make it better lol...or is that one ok?

ADDITION:
017 its not the same as 17 frames 017 is 18 because you count the 000 so you need 17(016) frames or 18(017)?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-19 at 18:41:28
17(016) frames. I know, Blizzard is weird. tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-19 at 18:54:26
Its like a clock. But the 000 is the 12. And then when it gets to the 6 its 016. Then it mirrors them ;-8
Report, edit, etc...Posted by Corbo(MM) on 2006-02-19 at 19:12:02
hmmm.....? lol?
and yeah blizz is so damm weird
Report, edit, etc...Posted by DT_Battlekruser on 2006-02-19 at 19:13:05
The circle is evenly divided into thirty-seconds, but straight down in a separate frame, not straight up reflected. The GRP contains 17 frames, but the unit can only generate 32 from it.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-20 at 22:43:58
are this ok?
[attachmentid=17516]
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-21 at 13:10:23
Yeah, that should be good... now we just need a hit graphic.

Ingame shot:

[attachmentid=17523]

The palette didn't seem to matter, they all looked almost exactly like that. (Except for EMP and Shadow of course. tongue.gif )
Report, edit, etc...Posted by DiscipleOfAdun on 2006-02-21 at 13:20:54
I guess it is because of how he made it. Anyway, I like it. To get it to have an 'echo', you'll need something similar to how the Yamato cannon trail works, right?. Nothing too difficult if I remember correctly.
Report, edit, etc...Posted by Pauper on 2006-02-25 at 23:58:57
its pretty cool. could use some photo shoping. um sooo should i make the hit affect since im grounded fomr my pc with out wow!

ADDITION:
Here is the start of the explosion graphic but its not finished.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-26 at 00:05:59
QUOTE(Pauper @ Feb 25 2006, 10:58 PM)
its pretty cool. could use some photo shoping. um sooo should i make the hit affect since im grounded fomr my pc with out wow!

ADDITION:
Here is the start of the explosion graphic but its not finished.
[right][snapback]434819[/snapback][/right]

its good ( i dont have photoshop erased it due to space issues just wait for me to have my mac happy.gif) oh and that zip really just have 1 frame?
Report, edit, etc...Posted by Pauper on 2006-02-27 at 20:53:57
yah, i got lazy. thats y i didnt finish it.
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