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Staredit Network -> UMS Assistance -> Exceding 64 actions help.
Report, edit, etc...Posted by Zeph on 2006-02-18 at 23:50:39
I used the triggers in the tutorial:
-----------------------------------------------------------------------------------------------
Trigger 1

Conditions:
¤ Some conditions
¤ Switch 1 is cleared

Actions:
¤ 63 Actions (might include preserve trigger)
¤ Set Switch 1

Trigger 2

Conditions:
¤ Switch 1 is set

Actions:
¤ Some more actions (if the first one was preserved, this one should be too)
¤ Clear switch 1
-----------------------------------------------------------------------------------------------
How do I totally clear it?
I tried:
Bring Atleast 1 Zergling to Start2

Switch 1 Clear
Switch 2 Set

But that just starts the second level and keeps playing the first.

Can someone tell me how to make it so switch 1 completely clears
so I can start switch 2?
Report, edit, etc...Posted by flipmonkey on 2006-02-18 at 23:55:58
take out the switch one cleared in the first trigger

Sry was in a rush to post.
So the zergling start each lvl. if ur going to do that then in the first trigger add condtion swtich one is set. Dont have switch one cleared as the condtion

Then to active the lvl have the zergling to go a location and set swtich one. Dont have preserve trigger.
Report, edit, etc...Posted by Zeph on 2006-02-19 at 00:09:32
Didn't work? ;/
I dont really get it.
Report, edit, etc...Posted by flipmonkey on 2006-02-19 at 00:16:55
Trigger 1
Conditions:
¤Switch 1 is Set

Actions:
¤ 63 Actions


Trigger 2
Conditions:
¤ Switch 1 is set

Actions:
¤ Some more actions (if the first one was preserved, this one should be too)
-----------------------------------------------------------------------------------------------

Condtion

Bring Atleast 1 Zergling to Start2

Action
Switch 1 cleared

Make this trigger for each lvl u have but change the switch to 2 then 3...etc.
Report, edit, etc...Posted by Zeph on 2006-02-19 at 00:21:41
It's still not working and I have exactly what you put.
Report, edit, etc...Posted by flipmonkey on 2006-02-19 at 00:28:57
wut are ur action trigger man, and y do u need so many?
Report, edit, etc...Posted by Zeph on 2006-02-19 at 00:35:50
I'm making a bound.
So it's all
Create 1 Overlord at 1a
Kill all any unit at 1a
Ect.

ADDITION:
Goin to bed. If anyone knows what to do for the triggers, please post.
Report, edit, etc...Posted by flipmonkey on 2006-02-19 at 00:43:13
in that case, i c why made trigger one like that

Then here:
Trigger 1

Conditions:
¤ Switch 1 is set
Actions:
¤ 63 Actions
¤Preserve trigger

Trigger 2

Conditions:
¤ Switch 1 is set

Actions:
¤ Some more actions
¤Presevre tirgger
-----------------------------------------------------------------------------------------------

Condtion:
Always
Action
Set Switch one
this will active switch 1

-----------------------------------------------------------------------------------------------

Bring Atleast 1 Zergling to Start2

Switch 1 Clear
Switch 2 Set
Report, edit, etc...Posted by Zeph on 2006-02-19 at 12:56:18
It's skipping the second trigger every time.

ADDITION:
I've gotta go to work, I'll be back in a few hours.
Report, edit, etc...Posted by Urmom(U) on 2006-02-19 at 15:56:23
Try doing this:

Conditions
Whatever condtitions you have
Switch 1 is Cleared
Switch 2 is Cleared

Actions
63 Actions
Set Switch 1



Conditions
Switch 1 is Set
Switch 2 is Cleared

Actions
Your other actions
Clear Switch 1


Then you can do the trigger which clears switch 1 and sets switch 2 and it should work. You just left out the Switch 2 is cleared for your conditions.
Report, edit, etc...Posted by SkuLL on 2006-02-19 at 18:28:37
63 actions? Maybe you need to separate some of them then. Errors start occuring when you have so much actions in one trigger.
Report, edit, etc...Posted by Zeph on 2006-02-19 at 19:04:17
But the thing is that I want to only have 1 Switch used per level.
I dont want to use a second switch.

ADDITION:
And the amount of actions has nothing to do with it :/
That's why this trigger was designed. Just had a flaw in it tongue.gif
Report, edit, etc...Posted by Urmom(U) on 2006-02-19 at 21:14:13
Well, if you only want to use one switch, then exchange one for death counts.
Report, edit, etc...Posted by Zeph on 2006-02-20 at 14:02:46
How would one go about doing that?
Report, edit, etc...Posted by Urmom(U) on 2006-02-20 at 14:20:49
You could use the deathcounters to keep track of the levels and the switch to use the 64+ actions. Here's an example:

Trigger
Conditions:
¤ Current Player has suffered exactly 0 deaths of Ursadon
¤ Switch 1 is cleared
Actions:
¤ do your 63 actions
¤ Set Switch 1


Trigger
Conditions:
¤ Current Player has suffered exactly 0 deaths of Ursadon
¤ Switch 1 is set
Actions:
¤ Do your actions
¤ Clear Switch 1


Trigger
Conditions:
¤ Current player brings at least 1 men to 'Start Level 2'
Actions:
¤ Set deaths for current player: set to 1 for ursadon


And then to do the triggers for level 2, you use "Current Player has suffered exactly 1 death of Ursadon" and for level 3 "exactly 2" and so on.
Report, edit, etc...Posted by Zeph on 2006-02-20 at 15:12:35
K, I'll try that.

ADDITION:
So far so good, man biggrin.gif


It keeps respawning me on Start1, why? :/ What should the respawn be?
I tried making it the Ursadon.
Report, edit, etc...Posted by LegacyWeapon on 2006-02-21 at 23:47:22
http://www.staredit.net/index.php?download=2195
Contains examples of death counter levels, respawn location movement, linked bound triggers (more than 64 actioins), and etc.
Report, edit, etc...Posted by Zeph on 2006-02-22 at 00:12:47
Thanks Legacy.
I'll take a look at it.
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