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Staredit Network -> UMS Assistance -> [SOLVED] Cloaking Dark Archons
Report, edit, etc...Posted by saibaman8 on 2006-02-19 at 20:57:33
Using this tutorial, I'm trying to cloak dark archons, but it crashes anyways.

Here's the trigger I used:

Trigger
Description:
Cloaking archons
Players:
¤ Player 8
Conditions:
¤ Always
Actions:
¤ SetDoodadState(Disable, Dark Archon, P8, Archon 1);
¤ SetDoodadState(Disable, Dark Archon, P8, Archon 2);
¤ Wait(111);
¤ SetDoodadState(Enable, Dark Archon, P8, Archon 1);
¤ SetDoodadState(Enable, Dark Archon, P8, Archon 2);
¤ Wait(111);
¤ SetDoodadState(Enable, Dark Archon, P8, Archon 1);
¤ SetDoodadState(Enable, Dark Archon, P8, Archon 2);
¤ Wait(111);
¤ Order(Dark Archon, P8, Anywhere, Move, Cloaking stuff);
¤ GiveUnits(All, Dark Archon, P8, Anywhere, P1);
¤ MoveUnit(1, Dark Archon, P1, Archon 1, Banner 1);
¤ MoveUnit(1, Dark Archon, P1, Archon 2, Banner 2);

Report, edit, etc...Posted by Urmom(U) on 2006-02-19 at 21:09:45
You can't cloak Dark Archons. http://www.staredit.net/index.php?tutorial=279 is the tutorial for which units can be cloaked. And by the way, you only do Disable, Enable, Enable, not twice.
Report, edit, etc...Posted by Fwop_ on 2006-02-19 at 21:10:55
I think he used it twice because they are different Dark Archons at different locations.
Report, edit, etc...Posted by Urmom(U) on 2006-02-19 at 21:13:20
Oh my bad, didn't notice that.
Report, edit, etc...Posted by saibaman8 on 2006-02-19 at 21:39:35
QUOTE(urmom @ Feb 19 2006, 10:09 PM)

http://www.staredit.net/index.php?tutorial=279 is the tutorial for which units can be cloaked.
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I never knew there was such an extensive list for that. Maybe I should have checked pinch.gif. I just thought that this would ignore any crashing stuff. Ah well. It's solved, not necessarily how I wanted it to be.
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