This is just an idea I got some time ago, but didn't wanna bother voicing until now.
People should make cool stuff(like Dabbu's port for Jungle terrain) and make custom brushes of the side, corners, middle sections(sometimes) etc. so we can download them and create our own coolness, and even perhaps mix them.
Not sure if uploading them would corrupt them or anything, but would this idea work?
We're planning to make a new downloads section with that, but I'm not sure if I should do it with SF or SCMdraft.
So far, it might be SF because I haven't heard or seen anything from the world of SCMdraft.
Yoshi, why not both, in the same section? Divide it as "custom brushes > XYZ Tileset > NameOfBrush > Starforge|SCMDraft".
This means however that someone would have to make the same tileset from StarForge into SCMDraft and vice versa. Not very difficult, I don't think.
Download brush, use it, then switch over to StarForge, create new brush from it.
Conversions would be easy enough.
Perhaps my seeing the downloads of these files was a prediction of SEN's future after he includes them- the changes; SEN would have a dl section for that.
lol
But really, I was seeing SEN with dl's for that. When ya' think you'll get it up, Yoshi? And lemme guess, when you finish The Matrix, you'll include brushes from that for anything cool no1 else has done?
You can make custom terrain and upload it to sf or scmdraft??? I didnt know this and have never seen it before. What program would be used to make it? Paint perhaps work? -.-
Hmm FaZ-, your idea of custom terrain is a little off. You open StarForge, and go into the Terrain Palette. Where you select which square/isometric tile you want, under that you will see 2buttons, [ Palette ] and [ Custom ].
Click on custom, you can load, save, create new brushes. You use the Palette(click on Palette button) to input what you want your custom brush to look like. [Custom > Load] is also how you get your doodads into the map by using StarForge
You can make a custom tileset, but it's very complex, at least I think. I've never really toyed around with it(I think it's called TileEdit), but just by looking at the palettes in StarForge, you can see how much work is involved in a custom tileset.
I just Leave that lil "EvEL BuTToN'' named "CustOm" alone.....Don't know wut it does but now i do....but still...Won't touch it..
I fiddled around with that a while ago and did some weird :Cencored: with it...But i made a weird ugly terrain type thing...pressed Cancle After that...
What it does is it allows you to store EXACT pieces of terrain. Meaning that you can save some really cool terrain chunk you made.
I'm not sure if it lets you save things this big, but you could even save your map's entire terrain so you could have 2 maps have the EXACT same terrain.
Oh wow that would be VERY important for a map im making, i want to copy another maps terrain but put new triggers into it. I cant just edit that map though because then i would have to remake all the triggers. Perhaps there is another way that would be easier, something using CHK's maybe? ive never experimented with these (or starforge much for that matter) but id like to start sometime =/
Why don't we just make it so SCMDraft loads the same files that Starforge can load. It would correct any future problems and complaints.
If you want to copy sections of a map, use SCMIE.
http://www.staredit.net/index.php?download=363Or you can have a copy open in one program and another in a terrain editor, and do the whole damn thing manually. That's what I did for my Last Dawn remake. I wish this program came out before I started it.

SCMDraft doesn't have that function at the moment does it, though i do enjoy it so much more than StarForge, it actually runs at some speed, rather than ticking slowly like SF.
SI doesn't want to do that

I suggest using SCMIE for dont mess between editors. Anyway for brushes, if SCMD uses another format I can make a converter.
Alright I'll add a new DL category once I find time.
We're overloaded with DL categories

QUOTE(Yoshi_Da_Sniper)
So far, it might be SF because I haven't heard or seen anything from the world of SCMdraft.
I agree. The only people who think SCMdraft has much promise whatsoever as a mapping tool are the cagey mods at SME.
Sorry guys, all you knows that I have been saying that SF is better and scmd2 sucks a lot of time. That will change and we need to change it. We all know that heimdal is retiring and SF never will finished, or atleast with the features that we thinked that it would have in the past, so I think that now we must be a little more positive with SCMD2, and, if we don't like it, give suggestions to SI and talk with he for get a better program. We just must say to SI that we want the same features that SF have and that SCMD2 will be used a lot more if it it have that features.
QUOTE
We're overloaded with DL categories
Because you have many sections with downloads not even in the double digits. You need to compress that.
Clokr_ is right. With StarForge on the fence, SCMDraft 2 will probably be the last complete mapping tool made. I, for one, support it 100%. In fact, I use it for terrain because you can switch between using it (for the Subtile and Square Palette features) and X-Tra (for triggers). It leaves the ISOM section intact so you can just overwrite square terrain in X-Tra with isometric terrain. SCMDraft 2 has no discernible bugs, and only lacks a trigger plug-in, which may or may not arrive, and a custom brush feature. Either way, it needs very few changes to be complete. As loyal as I am to Heim as a friend and longtime StarForge advocate, SI's tool is equally useful for me, and will only get more and more useful as its development continues.
I never said I hated SCMdraft btw, I'm just trying to see things in the future.
QUOTE(EzDay2 @ Jun 11 2004, 08:50 PM)
People should make cool stuff...
I love the uber-descriptiveness of this.

I prefer SCMD over SF because of its buggyness/laggyness. Seriously, it's like trying to run UT2k4 or Far Cry on an old S3 Virge or Tandem video card, etc... Besides, C pwns VB and not doing anything about it will result in more slow applications. SF crashes about twice per 5 minutes on average, especially when saving (heh, the only time you need it
not to crash

).
In terms of features, however, SF has the edge.
I don't know why you guys have so much trouble with StarForge. I think it's only crashed once for me, and that was way back just after v1.0 was released. If it crashes for you, isolate what caused the crash and avoid doing it. And don't complain about losing hours of work if StarForge crashes for you all the time, because you know the risks you're taking by using such an unstable program.
Edit: Just became elite! A historic event!
I agree with Nozomu... SF doesn't crash for me(one, subscript error 9). And if you complain about losing hours of work because SF crashed, learn to save. It's real easy, so I don't see what's the problem.
I don't know why, SF crashes for me when creating a new map. That did't happen before, but one day I was going to create a new map and puff, and then it don't runs anymore in my comp. I tried reinstalling, I'll ask heimdal.