Hi all. I participated in the last contest here with my map, Vehicle Territories, and one of the flaws I saw with it was balance. So, I added in these balance changes, but now my map is crashing again.
Back when I was making it (version 1), there was a problem in which it was always crashing for player 1, and then for player 2. Basically, I found out that by running the death counters on player 8 instead of the human players, the map no longer crashed on me. Thread:
http://www.staredit.net/index.php?showtopic=26594However, my map is crashing on me again, no longer solely for player 1 but for all players (player 1 does seem to be more prevelant, but that can easily be disregarded as chance). Version 2 was the version submitted to the contest and in the DLDB that does not crash, and what is attached to this post is the pre-release of version 3.
The crashing is not simply exiting right away, but minimizing and saying how starcraft performed an error and must be shut down. I reffered to this in my last thread. Also, none of the common reasons stated in the tutorials are held true in this map.
Any ideas on why my map is crashing or how I can fix it would be GREATLY appreciated... thank you in advance.
EDIT: Forgot to mention a few things. Even though it usually crashes when there is a lot of action going on and the game has progressed, one time it crashed for my ally 2 seconds after the game started.
Also, the primary differences (trigger wise) between this new version and the old version would be:
-An extra 4 spawners, each having 4 triggers associated with them. (take over, spawn normal, spawn hero, upgrade spawner/create crystal).
-Changed triggers for removing invincibility of civilian. They used to be in the "running death counters" area.
-Added a trigger to automatically reload reaver ammo.