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Staredit Network -> Modding Assistance -> Nexus Change [SOLVED]
Report, edit, etc...Posted by Straynger on 2006-02-23 at 10:23:59
Greetings all,

Ok, I don't believe for a moment that no one else has done this before. However, after several failed attempts on my own, and not being able to find what I'm looking for searching through endless posts, I need to ask for some direction..

Simply put:

I want the Protoss Nexus to show as the Xel Naga temple(request from a friend). Every attempt I've made has resulted in the game freezing when I try to produce a probe. The image of the temple appears ok, when the game starts up, but "click>freeze".

I think I tried doing something similar a long time ago with the Terran Command Center(tried to change it to the Ion Cannon), but gave up.

I'm perfectly happy with some pointers in the right direction. I don't necessarily need the exact solution.... I learn much better by doing.

My thanks in advance for any assistance offered.

BTW: Disciple of Adun had given me the direction I needed on another little mod I was trying. Aside from one or two posible tweaks in the future, it's done. What is the best way(and where) to share/post it here?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-23 at 10:30:24
Well, if you want a little hint... look at the iscript for the Xel'Naga Temple and compare it to the iscript for the Nexus.


If you want to share your mod, a good place to do it would be posting a thread about it in Mods in Production, or submitting it to the DLDB.
Report, edit, etc...Posted by nirvanajung on 2006-02-23 at 13:32:19
that is so simply and work easy
ok, i give u that how to work ways
first, this example going with Datedit lastest version 0.94 (made by Broodkiller)

then we let's start~!
-------------------------------------------
simple ways to change units sprite set
--------------------------------------------
necessary tool : Datedit /any Mpq manage tool /any mod executer

setting change use image nexus into Xellnaga-Temple with Datedit

1. run Datedit and go to [image] category Tap
2. then u can see units list in left side find Xellnaga-Temple and select
when u press Hotkey "X" then could go and finding that directly
3. memorize setted Grp file number (xell-temple is 883 = ...../xelTempl.grp)
4. and now select Nexus in left list
5. change setted GRP file number to like Xellnaga-Temple number 883
6. ok basically that it all but would be better change more images in relation to Nexus and Temple

7. change nexus shadow to Temple shadow as same ways with explained steps and Nexus Warp Flash too

then u needs not have change and search for any iscript of nexus

u could make that with just rewrite image.dat with Datedit

follow this steps then u could make it
Report, edit, etc...Posted by Straynger on 2006-02-23 at 13:49:48
Voyager: I tried this approach previously, but I must not have set something correctly if it can be done just there.


Nirvana: My first attempt was by using DatEdit, but I tried making the change in the units section. I'm still trying to learn the details of how all of the different file types/entries link together and affect each other. So, I didn't even consider the Images section(stupid me). I'll give this a try.

Speaking of file/entry types and their relationships, is there a tutorial that explains this in any detail? I am learning by my trial and error modding attempts, but I'd like to increase my productivity a bit so that more of my modding attempts work(or mostly work) first time through.

My gratitude to you both!
Report, edit, etc...Posted by nirvanajung on 2006-02-23 at 14:17:31
i tell u just about basic principle formation of *.Dat files

first main basis is Units(units/buildings) and other dat are connection informations mutually eachother

So change to one properties (like image or sounds) is there many change ways
but that change base is different so when u chaged other properties that would be
comeout some error because connection informations r called different value with each dat files
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-02-23 at 14:44:17
QUOTE(Straynger @ Feb 23 2006, 01:49 PM)
Nirvana: My first attempt was by using DatEdit, but I tried making the change in the units section. I'm still trying to learn the details of how all of the different file types/entries link together and affect each other. So, I didn't even consider the Images section(stupid me). I'll give this a try.
[right][snapback]433219[/snapback][/right]

Heres the way units.dat links to the weapons graphics entry...
Units.dat -> Weapons.dat -> Flingy.dat -> Sprites.dat -> Images.dat -> Iscript.bin

Units.dat tells the unit which Weapons Id to use from Weapons.dat
Weapons.dat tells the weapon which Flingy Id to use for the graphics type
Flingy.dat tells the Flingy where to place the Images.dat Id and which image to use
Images.dat tells the weapon what graphics (.grp) file to use for the animations, and how to display it
Images.dat also tells the graphics (.grp) file what iscript Id to use in order to tell the graphics file which frames to display
Report, edit, etc...Posted by Straynger on 2006-02-23 at 15:08:14
Nirvana: Thanks a ton. That was it... I knew it had to be that simple, i just wasn't working in/with the right area.


TF: Thanks for the clarification,- I've added that to my ever-growing modding notes doc.


Again, my sincere thanks to everyone!!!
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