QUOTE(Straynger @ Feb 23 2006, 01:49 PM)
Nirvana: My first attempt was by using DatEdit, but I tried making the change in the units section. I'm still trying to learn the details of how all of the different file types/entries link together and affect each other. So, I didn't even consider the Images section(stupid me). I'll give this a try.
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Heres the way units.dat links to the weapons graphics entry...
Units.dat -> Weapons.dat -> Flingy.dat -> Sprites.dat -> Images.dat -> Iscript.bin
Units.dat tells the unit which Weapons Id to use from Weapons.dat
Weapons.dat tells the weapon which Flingy Id to use for the graphics type
Flingy.dat tells the Flingy where to place the Images.dat Id and which image to use
Images.dat tells the weapon what graphics (.grp) file to use for the animations, and how to display it
Images.dat also tells the graphics (.grp) file what iscript Id to use in order to tell the graphics file which frames to display