QUOTE(DoomGaze @ Feb 24 2006, 07:57 PM)
It appears that whenever I use SCMD2, it always scrambles my strings. All I did was realize that I accidentally used the Kills score instead of the Razings for alot of my triggers, so exited X-tra Editor and opened up SCMD2's TrigEdit, copying the triggers and pasting it onto notepad. There, I selectively replaced the Kills with Razings. When I transfered back to TrigEdit and saved it, I re-opened the map in X-tra Editor. Now, the messages that were not supposed to have text in them suddenly have my map description within it.
I don't think I've seen anyone else complain about this string problem about SCMD2, or else people wouldn't be making maps with it. Is there something I'm doing incorrectly, or did they do something to get around this problem?
[right][snapback]433960[/snapback][/right]
Are there any identical strings in your map?
SCMD2 automatically recycles strings. If 2 strings are the same, it links them together as one. It unliks them too, but SCXE doesn't understand that, which may be the reason why your map is being screwed.