Well, refer to my "Wheel of Time" thread to read up on the background for this map. Minas-Tirith = assault/defense game. I'm beginning to love these uber-height buildings : ) Enjoy
The courtyard of Minas-Tirith with multiple-layered height walls. This map oozes depth (literally). Sadly the "higher" walls still get same defense bonuses as the "lower" walls.
That looks great. I can't wait to actually play on terrain like that.

I just had a brilliant idea (another one? yeah!) Maybe you could try to create a "walkway" on the tall buildings that units could walk on and attack from. Or maybe a "window"...?
I would love to see you do a cutscene of the bit on the top of the tower when Denethor throws himself over the cliff, and make it look miles up. Hell, i'd watch just a cut-scene map for that!
Wow, this has been a very long time. I'm re-opening this topic though.
This project is finally going to see light!
I'm working on this with a friend of mine, BlueNinja300, and he's given me some really neat ideas. Expect a Beta within a few days, maybe mid-next week!
Could you post some screenshots of the terrain... I want to knwo what kind of walls we are talking about here...
Meh I slept really badly last night. I mean, this bad: asleep at 1 am, up at 2 am (for some freaking mysterious reason), still up at 12:15 PM. GG, hopefully no remake ever, I'm going to sleep. Let this "night" die already, for I myself feel like doing just that. I might post some screenies later, once I wake up. Whenever that is. Hopefully that's tomorrow. *Crosses fingers*
I thought this was the map SHOWCASE...
There was once a time when Showcase and Production were one and the same. Yoshi never differentiated between the two until a while ago, and this was in it originally. It's just been SO long, so I decided to re-open it.
QUOTE(Mini Moose 2707 @ Jun 12 2004, 11:41 PM)
That looks great. I can't wait to actually play on terrain like that. :cool1:
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quite a formidable quote!