QUOTE(flipmonkey @ Mar 3 2006, 05:30 PM)
Enemy runs away from terror
The only question I have for this is, where would they run to
Second the question Enemies run away/stay away would be a nice trigger, but since we can't track where a unit is, we have no clue where to tell the comp to runl. If anyone has ideas for this tho, i'd love to hear them. Is there some Ai script i don't know about (Set AI Avoid location)?
QUOTE
-having multiple computers can make it so you can weaken them(like have player 8 with 5/5 upgrades,and give it to player 7 with 0/0 upgrades..)
Quite dont understand.
Have two enemy comps. player 7 &* for example. set player 8 to start with 4 upgrades for everything, while player 7 has no upgrades. When spell is cast, all player * enemies in the area become player 7 enemies, and lose 4 upgrades (except for tech ones liek stimpack or PsiStorm).