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Staredit Network -> Modding Chat -> DAT unknowns Hunting!
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 11:40:34
OK let's gather a team and start crackin those unknowns !
I already found a very wierd effect
Behold (Un)Dead Templar Archives!
[attachmentid=17710]
The problem is that i cant figure how i made that smile.gif I was tweaking some stuff for my mod and i found that if I uncheck unknown2 in sprites.dat happens this,but i load other ARRs with it.
if i put only sprites,dat in the mpq it crashes sc when the archives die-obviously there is something else i set.

Other thing found by me (with help from AoD)
Unknown1(no longer unknown tongue.gif) in orders.dat
Report, edit, etc...Posted by Ermac on 2006-03-06 at 12:36:26
Just tried out what u said. If i uncheck only unknown2, it lets me select it, but after some time it crashes. If i uncheck both unknown1 and unknown2, it crashes imediately just when i select it.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-06 at 13:07:59
QUOTE(TheEvilBeaVer @ Mar 6 2006, 11:40 AM)
Other thing found by me (with help from AoD)
Unknown1(no longer unknown tongue.gif) in orders.dat
[right][snapback]440424[/snapback][/right]

Actually that was solved by DiscipleOfAdun, its use weapon targetting

Try using DatEdit and you will see alot less unknowns

ADDITION: also, Ojan solved the sprites.dat unknown #2 a while back but never was able to explain it completely tongue.gif

Another ADDITION: If you want to help...try helping me find out how the unknown in images.dat works...I've been working on it for a while and could only figure out what it does, not how it works (I think it might be "Has Shadow")
Report, edit, etc...Posted by DiscipleOfAdun on 2006-03-06 at 13:24:27
I'd give you guys time for this, but I'm so limited as is. If you guys come up with one thing that you can't figure out without me looking in the exe, I'll do it. I hope you guys have good luck with this. I mean, except for orders.dat(which I don't think we'll ever fully figure out anytime soon, and that's me saying that), we are really close to knowing what all the .dat files do. Keep going! smile.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 13:27:50
I AM using the last version of DATedit

OK...What does unknown2 do?I found for templar archives :

Unit is no removed after death,HP is 0,plays "burning sound" on click ,units can walk over it,it can't research,the warp in animation is not displayed

here is a small mod that doesnt crash SC after archives death
[attachmentid=17712]

I didn't knew about Ojan finding it,when did he found it?
About the Orders.dat unknown-I found that if i set it to optical flare it can target buildings and do other stuff,later AoD told me that it's "weapon targeting" ,since in DatEdit it was "unknown1" I reported it,anyway there is no diffrence who found it smile.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-06 at 13:33:47
Ojan found it about a year ago, as for what it does...he mentioned something about it disabling units leftover rubble by editing the dying command for units somehow (his description was vague, so thats the best I could understand)

Also, a while back I was close to solving a few orders.dat commands...but then datedit came out and i started testing it so I forgot about them completely blushing.gif

ADDITION: I just noticed my minerals are 1661...guess that will be gone next post I make tongue.gif
Report, edit, etc...Posted by BroodKiller on 2006-03-06 at 13:36:54
QUOTE
About the Orders.dat unknown-I found that if i set it to optical flare it can target buildings and do other stuff,later AoD told me that it's "weapon targeting" ,since in DatEdit it was "unknown1" I reported it,anyway there is no diffrence who found it

True, it was once 'unknown1', but it ain't anymore smile.gif

Good luck on this hunting guys. I would like to say however, that there is a lot more unknown-like stuff in the DATs that people commonly believe. The fact that a property is labeled, doesn't make it well-explained ouf of a sudden. For example there are serious problem with several Advanced flags in units.dat ,e.g. Neutral, Pickup Item, Produces Units. Flingy.dat also requires further experimentation, what I will probably do before DatEdit v0.95 is released (since the Hints will finally see the light of the day).
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 13:53:31
I was thinking...Could the unknown just be a reminder if the unit has a shadow?
Checking and unchecking it doesnt change anything
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-06 at 13:59:43
Which unknown are you talking about?

If you're talking about the unknown in images.dat, try disabling it for a scourge and you should get a nice little effect tongue.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 14:13:41
Hera ya go,
research on Units.dat
Flag "Neutral"

checking it makes units UNselectable in group.-like u cant select more than one SCV
unchecking it you could select power-ups in group

[attachmentid=17713]
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-06 at 14:17:12
Good find...I never really thought those where still unknown cause they had a label on them...guess I need to start testing them also tongue.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 14:23:41
I found that one making my mineral containers for my next map,the problem is that u cant change the marine wireframe since the GRP reaches 130 frames-for all units and terran buildings (btw there are still some building frames for multiselect)
Report, edit, etc...Posted by Ermac on 2006-03-06 at 14:48:06
Hey! I remember that someone has posted a topic on Modding assitance, about how to make multiple Kakarus selectable.

I think this finding would help him, if he still needs help.


*Edit: Oh it was nirvanajung: http://www.staredit.net/index.php?showtopic=24201&hl=
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 16:13:47
IT seems to be coded... removing it works only for power-ups
adding it only for units....

That makes you wonder,doesn't it biggrin.gif
[attachmentid=17716]

ADDITION:
lol and it works on a command center that has unchecked "building"

ADDITION:
Does anyone know something about "Produces Units (?) " flag -Crashes or anything unusual?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-06 at 16:40:40
Alright, that find is starting to turn up VERY usefull...I've wonderred if there was a way to select multiple buildings for building armies easier (like in warcraft 3), and have always thought it was hardcoded

does that make the buildings get off of the grid mode when you uncheck building? (does in staredit, so I was just curious)
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-06 at 17:06:35
Well actualy thats a buggy trick-i unchecked the "building flag". I just wanted to show the multiple wireframes.
Unfortunatly unchecking "builing" totaly bugs commands and other things sad.gif

It seems that blizzard planed something like that but then decided not to make it.
There are Multiple wireframes for CommandCenter,Barracks,engeneering bay,science facility,factory and starport-no other race buildings

I found that Images.dat on Palette Properies if you set Palette to "3-use special (?)" it applys the "Cloacked Palette"
[attachmentid=17722]
Report, edit, etc...Posted by O)FaRTy1billion on 2006-03-06 at 17:43:39
QUOTE(TheEvilBeaVer @ Mar 6 2006, 02:13 PM)
That makes you wonder,doesn't it biggrin.gif
[attachmentid=17716]

ADDITION:
lol and it works on a command center that has unchecked "building"
I knew that from loading editors into StarCraft. wink.gif
Report, edit, etc...Posted by Ojan on 2006-03-07 at 13:20:23
QUOTE(TheEvilBeaVer @ Mar 6 2006, 05:06 PM)
I found that Images.dat on Palette Properies if you set Palette to "3-use special (?)" it applys the "Cloacked Palette"


Cloaked Palette? The buildings are gone, all that's left is the shadows. When a unit is cloaked, it uses the alpha of the image (meaning that different colours are ignored). When you use "3-use special (?)" it takes the palette you specify in the next drop-down box, "Special".

Please be more specific smile.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-07 at 15:19:59
NO they are not gone,they are cloacked- you could see the thing when they move.
And DatEdit applies the 4-colour special palette using "unknown 9"

btw I checked arsenal3 and there are more palette types than DatEdit
Report, edit, etc...Posted by Darktossgen(MM) on 2006-03-08 at 08:36:27
No, datedit has more of them Identified.
Report, edit, etc...Posted by BroodKiller on 2006-03-08 at 12:35:56
QUOTE(TheEvilBeaVer @ Mar 7 2006, 10:19 PM)
NO they are not gone,they are cloacked- you could see the thing when they move.
And  DatEdit applies the 4-colour special palette using "unknown 9"

btw I checked arsenal3 and there are more palette types than DatEdit
[right][snapback]441106[/snapback][/right]

Forget about palettes in Arse3 - they're TOTALLY farked up, and I mean it - I tested it in and out smile.gif. However, there was not much else I could use as resource so I based my data upon Arse3's data. Guys, I think that time has now come to re-verify all this DAT stuff, this time for good! smile.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-08 at 14:43:55
You mean like the Zerg Terran and Protoss flags in the staredit tab?

Little things like those are messed up, they for example, should be under the basic tab since they effect starcraft as well (they select which supplies the units use)
Report, edit, etc...Posted by DiscipleOfAdun on 2006-03-09 at 13:51:04
I suggest looking closer at Unknown 1 in images.dat. If you remove it for a unit that uses a flingy animation, it won't move. I think it has something to do with what opcodes it can use, but I wrong.
Report, edit, etc...Posted by TheEvilBeaVer on 2006-03-09 at 16:41:39
ok what were the Opcodes? smile.gif
btw i will be away for a day or two
Report, edit, etc...Posted by DiscipleOfAdun on 2006-03-09 at 17:00:00
Different Iscript commands. That's all they are.
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