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Staredit Network -> UMS Assistance -> Disabled Buildings Issues.. Again
Report, edit, etc...Posted by Volcove99 on 2004-06-13 at 22:50:25
http://www.staredit.net/?showtopic=1885#topic50

What does this * # stuff mean?! I do not understand it
Report, edit, etc...Posted by Zombie on 2004-06-13 at 22:58:13
i think its the number of how many units can be disabled
Report, edit, etc...Posted by Yoshi da Sniper on 2004-06-13 at 23:17:45
Both of you, try reading the bottom. It takes 1/4th of a brain to do that.
QUOTE
*1: You must give this unit to another player. If not, when it ends its move order it become uncloaked.
If it was cloaked and its energy is 0 it become uncloaked.
If it was cloaked and you bring an arbiter, it gets energy. When the arbiter goes to other place the unit loses energy.
If it was uncloaked, don't loses the uncloaked button, but the button don't do nothing.
If it was uncloaked, and you bring an arbiter, it gets energy. When the arbiter goes to other place it loses the uncloak button but continues getting energy!!!

*2: When it moves, it don't shows the fire.

*3: Sometimes crashes.

*4: Weird movement. When it flyes to the bottom SC crashes.
Sometimes is 100% invisible and dont crashes SC.

*5: Don't get energy.

*6: Nothing strange (like if it never was disabled and enable).

*7: This addon crashes, but you can remove that crash effect. For do that it must be anexed to the main building. Then in the game and before to see the addon, select the main building, lift it and land in the same place again. After that you can see the addon and SC don't crashes!!!

*8: This unit is muted/warpped from the previous unit. Don't try to disable-enable it in staredit!

*9: Two units are created, one is cloaked, the other no.

*10: If you build a building with this drone it will be cloaked and its evolutions will be cloaked too (Spore and Sunken Colonies, Greater Spire, Lair and Hive).
Note: the extractor don't become cloaked.

*11: This unit when it is cloaked is extremely rare. Usually crashes when the player does a certain action, like click, select an unit, order to move or just move the mouse pointer on a certain zone.

*12: Without pylon the effect is the same that *6.
With pylon it cloaks and continue working if it losts it.

*13: Door opened like using the normal trigger action.

*14: Trap always opened. When it attacks it turns normal.

*15: Trap 50% opened. When it attacks it turns normal.

*16: Cloakeds. If a worker get it, it turns uncloaked and, if the worker drop the powerup (the worker die or the drone builds a building), it turns cloaked another time.

*17: 100% invisible. The shade is transforming. Hyperlinked. If you try to mine using the hyperlink SC crashes.

*18: In the trigger, after the second enable, you cannot use action ORDER or SC will crash. It works if you use an AI for move it.

*19: Is 100% invisible an unatacable (when you are attacking you cannot click on it). Hyperlinked. If you use the hyperlink for attack it SC crashes.
You don't need the hyperlink for select it, just drag making the green square. For move it use a shuttle.

*20: It become cloaked but can enter another time into the carrier (a carrier with one intercepter cloaked?!?!)
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