QUOTE(bnzzh @ Jun 14 2004, 01:19 PM)
hey speedy, there is no way you can do that.
but i have an idea that would help you out. i have alot of ideas that i havent put into maps, only sample maps but ok, here it is:
to do the specific locations to view. what you do is.
make 1x1 locations
have ONE zergling teleport from 1 location to another location then to another.
then loop the last location to the first one.
perserve trigger.
example. 1 -> 2 -> 3 ->4, etc. then loop
make sure:
you have hyper trigger.(guarentee you wont see the zergling.)
you need to make 1 for each player you want to see the location.
and thats the ONLY way you can do it. dont think there is any other way.
bnzzh
thanks alot for that tip...
I haven't heard about hypertriggering before (Made one map a year ago called 'Jean_ms All Defence' but after that I never played SC anymore so I am kind of new to all these new techinques).
Will check it out in the tutorial section or do a search for it for sure, that sounds like a better idea then I have at the moment but I wonder if this hypertriggering is fast enough to view like 75 locations at the same time with one zergling, if not I'll just have to use a couple of lings devided over the 75 locations.
Thanks alot again

[update]:
Damn this hypertriggering really makes my day

No more waiting times when using move orders for USM maps, instant triggering all the way
I have one more question though... It seems that the 'custom' scoreboard does not work in the starforge editor, anyone else who has this problem and is there a possible way around it?
