Staredit Network

Staredit Network -> Modding Assistance -> 12 Players?
Report, edit, etc...Posted by ForeverSin on 2006-03-11 at 16:22:13
Is it possible to make a mod with 12 players, or would I have to hella be into programing to do it?
Report, edit, etc...Posted by EzDay281 on 2006-03-12 at 23:34:07
I don't know much about this, but I'm pretty sure it would require hardcoding changes to do so; players 9-11 are unused, from my understanding, and p12 is neutral, so... ya...
Report, edit, etc...Posted by O)FaRTy1billion on 2006-03-13 at 18:03:01
9-11 are independant according to some EXE string tables. Being able to mod almost everything of the EXE would be great sad.gif
Report, edit, etc...Posted by DaMiNaToR on 2006-03-13 at 18:05:10
You couldn't have players using them, though. It would severely fark with the memory of the other players' upgrades and stuff.
Report, edit, etc...Posted by Syrreph on 2006-03-13 at 18:35:38
Not that I know anything about this stuff ><, but how can it mess up the memory if those players can have upgrades now as computer players, and that dosen't mess up the memory, it seems to me that it woulden't be terribly hard since they already have all the stuff working with comps, I would asume player 12 is deepbly hardcoded though cause he is so special...
Report, edit, etc...Posted by DaMiNaToR on 2006-03-13 at 21:51:46
As we learned from EUDs, it would most likely screw up the memory... mellow.gif
Report, edit, etc...Posted by Trans-Am77 on 2006-03-14 at 01:50:58
This is possible in Frog.dll, but I've said too much already.
Report, edit, etc...Posted by Doodle77(MM) on 2006-03-14 at 16:43:55
Its probably possible to get them as computer players, theres already space reserved and everything, but i doubt you can have 12 human players because there would have to be extra lobby space and stuff like that.
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