Staredit Network

Staredit Network -> UMS Showcase -> World Of Starcraft 2
Report, edit, etc...Posted by PCFredZ on 2004-06-14 at 19:34:21
For those of you who recall my very first World of Starcraft topic, I had nagged a lot to make it a combined Staredit.net project, due to my laziness and lack of faith in self, though mainly due to laziness. However after absolutely no response whatsoever from anyone on the subject, I had to go ahead and work on it by myself. Fortunately, I have gotten the project, through to beta, all by myself. Right now it's at version 0.94 (i.e. 4th revision from original beta), which I'll upload to the Download section ASAP ("why not now", you ask? I don't have enough time). Frankly, it may very well be the 1.00 release, if not for the fact that it is lacking some good ol' time filler missions.

And now, about the topic title: world of starcraft 2...
I have already started on my next RPG, and so far have completed the terrain. I have also incorporated in WOS2 an "exponential experience counter", which is like the binary one in our tutorial section, but instead of "2 to the x power", I am using 1 and 5 as the bases, times 10 to the first, second, and third powers. In other, simpler, pre-high-school-math terms, 10, 50, 100, 500, 1000, and 5000. The basic layout is as follows:

{
Players:
Human Players Force
Conditions:
Current Player Kills and Razings Score is at least x.
Current Player Kills and Razings Score is at most y.
Effects:
Modify score for Current Player: Subtract x Kills and Razings
Modify score for Current Player: Add x Custom
Modify resources for Current Player: Add (x/2) Minerals
Preserve Trigger
}

Replacing each {x , y} with the sets {10 , 49}, {50 , 99}, {100 , 499}, {500 , 999}, {1000 , 4999}, and {5000, *Note*}, you will end up with a simple yet effective trigger system that converts raw kills into a custom score usable as experience (yeah I know you can use kills as experience directly too, I did that in WOS1), and money as well. I did, however, make it more balanced that you get 1/2 the minerals for the kills, which should make pricing easier to do.

*Note*: Use 5000 as the last counter by changing the Condition to a single "at least x" argument

Anyway, long story short, WOS2 looks pretty promising, though I will still work on WOS1 time to time to make it more playable. Just be on the lookout for a new motivated PCFredZ!
Report, edit, etc...Posted by Mini Moose 2707 on 2004-06-14 at 20:03:00
Why would you use numbers such as 10, 50, etc, when you can have it based on a binary 2/4/8/16/etc system (such as the one off Campaign Creations, which yours bares a very strange resemblance to tongue.gif)? With a binary system correctly ordered from greatest to least, it will add all the cash in one trigger, while yours can take as many as five loops.
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