How do you do this in Icecc?
If you put a useweapon command in the death iscript it will use that weapon on the target it had acquired before death. If it had no target, the weapon will fire in the uppermost left corner of the map. (So far away it shouldn't matter unless it has a tremendous splash radius or something.)
Ok so one like this command?
useweapon 10 # HellFireMissle Pack
That should work. Useweapon is one of the commands that has gone far beyond what it was originally intended for. Way beyond.
QUOTE(DiscipleOfAdun @ Mar 15 2006, 10:38 PM)
That should work. Useweapon is one of the commands that has gone far beyond what it was originally intended for. Way beyond.
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That's what modding is all up to -
going beyond What about a Nucelar Explosion?
Would it work? Like bombing the guy himself?
add the nuclear bomb's attack to its death, but include the death scripts after it attacks.
QUOTE(xXIanXx @ Mar 15 2006, 03:34 PM)
Ok so one like this command?
useweapon 10 # HellFireMissle Pack
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You could do that, but just remember that the missiles would'nt fly to target because the useweapon command makes it appear
on target
Well if you wanted to get around that you could just give it missiles for say, an air attack, then edit the attack animation so it uses the ground attack weapon for both.
Then all you'd have to do is put an attack25 2 command in the death animation. At least, I assume that attack25 would work. Haven't tried it...
ive got a question, what would happen if you put your useweapon 117 in the MOVE command? wherever u clicked would be where your weapon would shoot, what would happen if u did this?
So attack25 2 is air attack and attack25 1 is ground?
As far as I remeber 1 is ground, and everything else is air.