well i do know that in some projects, the more you try to make it somethings its not, the more it won't be it...something you can't turn it into no matter what...
but the concept between wc3 and sc can be done, but with sc style triggers and terms. the spells won't be from wc3 but just plain hero casting abilities with starcraft spells with extra things in them. i'm not going towards wc but the concept and idea
planning abilities and spells for sc is one of my specialties which in i try to make unique, still effective when you level, and related to sc.
lets see for this of a layout...
-6 human slots, 2 allied computer comps
-3v3 ; zerg/terran vs protoss/terran
-4 selectable heros making it 8 total for each side
-abilities and items will use the shuttle system; 4 spells/abilities to use and the
4th one being an ultimate ability(i will make the spells/abilties selectable when level and upgradable)
-there will be 30 levels for upgrading
-option to buy items to increase mana regeneration rate and one time use of potions at a cost of minerals
-i will try to balance each side as it starts out and the terraining each with their perspective defense towers(photon cannons for protoss vs sunken/spores for zerg)
thats what i have for the layout so far...
but i might use the ideas on item-dependant on max current hp.
these are in starcraft terms so what i have planned is possible...but nevertheless it'll never be like dota for wc3...just maybe the ideas and concepts for it and rewritten into starcraft terms.
oh, the current versions i've seen so far does are kind of lame excluding one i like(bushido shogun wars) and not to mention a spanish-version of it
some of them are way imbalanced and messy with units scattered all over the place but had nice concepts in them...
so anyway i'm still planning out the rest of the layout...i