I've realized that most of your feedback is on the downloads. I'll put one here.
Retrium Empire RPG
Mercury, I'd hate to say this but...you can't do much worse than this.
Story: I would say the the text presentation isn't bad. You got the colors and organization. Great. But unfortunately, it goes down from there. First of all, I wouldn't really call him King Jai. It seems to me that he's being whipped by his wife. Looks like there's some romance in here. I rarely see those in SC RPGs, so I guess that's a plus. I really don't like how that magician got through your entire country unharmed, then runs off with the queen. For a moment, when the king said he won't leave, and he'll have his best warriors fight, I thought it was a joke, as I did not see any warriors around, and even if there were, I'm amused at their incompetence of letting a rival king waltz right to the king's palace (or lack thereof, but that'll be mentioned in the terrain category). So that's it. You're just a number on the king's list. A statistic. And even with those speed boots, or whatever, King Jai always seems to beat you to the bridge, next town, and whatever else there is. At the end, I realized that the rival king had absolutely no reason to abduct the queen, except to simply aggravate you. She played no part into 'giving' him your king's land, nor did he love her or anything. Heck, if he said you're trespassing, and leaves the queen alone, I bet no conflict would occur, as the king does not seem to care about his land. But anyways, the end was a touching scene, and you were standing there the whole time, without a single thanks. "Hey there! I'm the one who saved the queen! I think I should have her. I'm overthrowing you, because you're an awful king." That would make a better ending for everyone.
Terrain: First of all, I'd like to address a bit of a problem. After you crossed the bridge and entered the second 'town' (notice those quotation marks around town), you could skip an entire region by walking between the wall of the 'town,' and the elevated jungle. That saves you alot of time. I'll admit that I cheated a bit, and typed in black sheep wall. I liked the simplicity of the terrain. It looks great on the mini-map. That river through the middle of it looks very natural. I think next time, you should draw a smilie face on the terrain. Why? Because it looks too empty without it. I was quite amused at the fact that the king and queen frolic in the forest. I bet they were quite the nature freaks. A king without a kingdom? I guess the expenses from the previous king put quite a strain on the budget for this generation's king. That's too bad. I think this map should be called "Retrium Grasslands RPG." I made a mistake before. There's not enough trees for it to be considered a forest.
Battle System: The enemy formations were quite organized. They like returned to where they started if you run away. From what I remember, there were five types of enemies. I guess those Retriums are pretty ugly, since you made them all Zerg units. Except for the king. I rather dislike the item system, as it is used immediately and can possibly screw you over at the worst times. I'd prefer if they were activated manually by the player.
Originality: Mmm, sex sounds. And romance. Helpless king? Check. Powerful heroes that can take on entire armies? Check. Evil mages that really do stuff without a purpose? Check. Hide and seek style side-quests? Check. Damsel in distress? Check. You can see where this is going...
Complexity: After laughing a bit for the king being so...weak, I realized that I missed some of the instructions he gave out to me. But lucky for me, the path was relatively straightforward. I pressed A on my keyboard, left clicked the bottom corner of the map, and was afk for half an hour or so. When I got back, I got the victory message. Of course, this is a bit exaggerated, but you should understand the simplicity, rather than the complexity, of this map from such an example.
From this review, I'm sure that you would undoubtedly be hurt, due to my sarcasm, and some rather blunt statements. The salary system was a great idea, but you'll need to work alot harder in order to make an RPG map. You got the basic idea of mapping down, and the presentation is quite clean. I thought that the create/remove triggers to simulate warping, or whatever was an interesting effect. But what you need to do is raise your standards. I'm not sure what RPGs you've been playing to say that yours is above average, but you should take a look at
DeathKnights 3, or Faith & Destiny RPG (95%, that is. I heard that the full version is more bugged than the 95% one, so I'm staying away from that). From there, you can get the idea that RPGs are more than upgrading, killing pre-placed units, and walking from point A, to point B. Expand on ideas, don't just imitate them. You'll need to ask yourself, what would make my RPG unique from others? As every other critic says, "This isn't meant to discourage you." You got some original ideas on your own already, which is the salary system (I'm guessing you thought of this by yourself. Unless you've played FFVIII), as well as some other minor doodads. Now you have to look past the usual and make something new. No, your map does not contain alot of complex triggering. It's something that I could finish in hours. You may feel proud and accomplished by making a map, and that's good. However, you'll need to look at the competition to understand what are the true standards behind mapping. I hope you think about this. I look forward to your next improvement in mapping.
Rating Factors:
Story - 1/10
Terrain - 3/10
Battle System - 2/10
Originality - 1/10
Complexity - 1/10
Other Factors:
Replay Value - 1/10
Fun Factor - 3/10
Difficulty - 3/10
1.6 / 10.0 - Overall