Staredit Network

Staredit Network -> Modding Assistance -> Finding Animations [SOLVED]
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 01:38:05
Okay, I've recently been looking in an animation made with IceCC using ICE, and I can't find the Gemini Missiles.
If you've tried opening IceCC files with ICE, you'll notice that the list has been scrambled, for some reason; for example, what should be "Ashworld Critter" is, instead, Zerg Scourge.
So, how can I find out where what I want is?
Report, edit, etc...Posted by Firebird on 2006-03-23 at 02:25:55
If you've tried opening IceCC files with ICE, don't flame.

Simply answered: use IceCC
Report, edit, etc...Posted by BroodKiller on 2006-03-23 at 05:24:06
You can always use my Iscript header listing from
http://www.stormcoast-fortress.net/Spc/isspc1.html smile.gif
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 11:27:09
ok i give that how u can find out what u wants animations with ice

this way is using combo Asnall3 or Datedit and ICE

first, u need to select name what u want unit with Asnall3 or Datedit
and when seleted name in list go images.dat section and look at iscripts ID number and memorize that number that number is iscritpt id number of unit

next... run ice and load any iscript.bin file to start
then write memorized number in Header ID tag input box of main header tap
and press [search by header] button and go to GRP Prieview Taps
then appears unit GRP what u wants
and write script opcode finally~!! that's it~! u dont have to use iceCC and DatEdit positively just use as u want, ice and Asnall3 and anyother tools all pretty good to use wink.gif
Report, edit, etc...Posted by BroodKiller on 2006-03-23 at 12:52:17
Firebird was more likely referring to the fact that ICE causes Iscript corruption on occasion. Let alone the fact that it ain't a stable application...

DatEdit has the Iscript headers identified to the best of my abilites, and trust me - I spent a good amount of time checking these out smile.gif
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 13:25:02
right~! iceCC and Datedit is more capability to use
but ice and asnal3 is no problem to use too wink.gif
EzDay281 has been use old tools so if dont want use and make oneself familiar
with new tools then just go as want that's no problem

i use iceCC and Datedit at now and ice asnal3 too i use all tools From time to time as the need arises even that there is no problem

and i had been make mod with old tools and could make without problem

that all didn't appear big error with ice and Asnall3
most improtant point is " how to use oneĀ“s knowledge to modding and volume of SC itemized knowledge " tools is just tools that is not make all, trust me ~! it is true and everyones would know that wink.gif

Additional :
i just offer my internet buddy(who a programer of Game development)
to delvelop Advance tool for SC animations editing
he work in NC Soft ( this company is famous with Lineage and City of Heroes )

i just said that i want tool that combination with good point of iceCC and ice
like this

user posted image

(it's built just layout form by MS-Visual Studio)

he said that is could make so easy basiclly... but he has no times as much as
searching SC file structure and find out API and dll
but he said if know files structure and API and dlls then most person who
programers could make like as my preview

is there any person in here who could make like as my preview ???
that layout form is looks really good ~! biggrin.gif
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 18:26:30
QUOTE
If you've tried opening IceCC files with ICE, you'll notice that you are a complete moron.

Simply answered: use IceCC

First - refrain from flame.
Second - saying that ICE is better than IceCC, or IceCC is better than ICE is like saying Starforge is better than SCMDraft or vise-versa - it's all upto opinion.
Thirdly - you're apparently a hypocrite, as if you've tried opening IceCC files with ICE, you'll notice that IT DOESN'T EVEN WORK.

QUOTE
You can always use my Iscript header listing from
http://www.stormcoast-fortress.net/Spc/isspc1.html

Is that the same information as is in http://www.stormcoast-fortress.net/Spc/spc12.html?

QUOTE
ok i give that how u can find out what u wants animations with ice

this way is using combo Asnall3 or Datedit and ICE

first, u need to select name what u want unit with Asnall3 or Datedit
and when seleted name in list go images.dat section and look at iscripts ID number and memorize that number that number is iscritpt id number of unit

next... run ice and load any iscript.bin file to start
then write memorized number in Header ID tag input box of main header tap
and press [search by header] button and go to GRP Prieview Taps
then appears unit GRP what u wants
and write script opcode finally~!! that's it~! u dont have to use iceCC and DatEdit positively just use as u want, ice and Asnall3 and anyother tools all pretty good to use

Actualy, I already tried using the Search by Header ID, because yesterday, I noticed that the NEW list in ICE is the same as in IceCC.
As in, in IceCC, the first unit in the units list is Scourge, then Scourge Explosion.
In ICE, when I open the animation file, I look at Rhynadon(which is first in ICE) and it's actualy Scourge; then Bengalaas, which is second in ICE, and it's actualy Scourge Explosion, I found out that in IceCC, Gemini Missiles are #582 or so, and I input it in the Search by Header ID, and I forget the error I got, but it didn't work. Nothing works in that when I open the animation file, and I've never tried it with anything made with ICE.

QUOTE
EzDay281 has been use old tools so if dont want use and make oneself familiar
with new tools then just go as want that's no problem

Eh', I just prefer ICE for a few reasons, though I've switched to DatEdit over ArseIII.
Though, it's nice to see someone that lets others do what they want, instead of insisting that they use tools that are "superior", when it's all upto opinion.
The more I see your posts, the more respect I have for ya'.
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 19:45:56
QUOTE
Gemini Missiles are #582 or so, and I input it in the Search by Header ID, and I forget the error I got, but it didn't work. Nothing works in that when I open the animation file, and I've never tried it with anything made with ICE.

u mean, u was input id number to #582 in the Search by Header ID field ?
582 is image.dat id number of GeminiMissles they Animation script id is # 239

ice and iceCC are use diference list set eachother
so that is not problem to use
if load iscript.bin file with ice what a file compiled files by iceCC then list dont showed incorrect
but iscript ID number is show correctly so if u follow id numbers, u can edit correctly

there is iscript id number in header section of iceCC script source that is
"IsId [numbr]"
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 19:49:25
What I'm saying is that when I use the search by header, it gives me an error and doesn't work.
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 19:57:23
QUOTE(EzDay281 @ Mar 23 2006, 06:49 PM)
What I'm saying is that when I use the search by header, it gives me an error and doesn't work.
[right][snapback]451491[/snapback][/right]

ok i got it .... so at first .... did u load any custom *.bin file or load from ur mpq file in ur SC installed

i mean if want start edit with ice then must load any *.bin files before edit
and then u can searching and selecting header in list and other functions too
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 20:17:02
No, the problem is that when I open a file made with IceCC, the headersearch doesn't work.
Normally, it does, but not with this particular file.
I'm just trying to figure out how to find the Gemini Missile, anyways.
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 20:28:08
hmmm that is strange thing....
when i use compiled file with iceCC, it does work to searching header

allright i wll check the something iceCC between ice .....

Addional:

could u send ur compiled *.bin file by iceCC ?
then i will check ur problem with ur file

Addional:
hmmm just right now i was use compiled file by iceCC with ice then it does work very clear~~!

maybe Did u thought that if input id number and searching then there is should showed id and name charactor correctly , u thought like that ?
if use file by iceCC with ice , when searching headers then that appear search result is not match between name charactor and id number
ice work to only id number is showed as correct, name of list is still showed incorrect
so could check search result to go GRP preview taps
if appear correct unit GRP then that is done rightly
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 21:15:32
Yes, I know all that, it's just Search By Header does not work if you try to search through a file that was made with IceCC.
It simply DOES NOT WORK.
Report, edit, etc...Posted by nirvanajung on 2006-03-23 at 21:27:17
no it work clear to me it maybe ur iscript.bin header an error something

when i try to search through a file that was made with IceCC.

it's works perpectly..... i just did that just a moment ago

and i always use that way to my mod
Report, edit, etc...Posted by EzDay281 on 2006-03-23 at 21:29:43
Well, that's you.
However, I have found out that what I was trying to figure out how to do was completely nill anyway. It simply wasn't what I thought it was. >_<
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