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Staredit Network -> Modding Assistance -> Medic+Tank problems...
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-25 at 18:19:57
OK, I'm trying to make a terran conversion, but I'm having 2 problems (one for medic and one for tank.)

The medic problem: The medic doesn't regain energy.

What I modified in the medic:
20 Health
20 Shield (enabled)
Cost: 50 minerals+50 vespane
Permanent Cloak

That's all.

Tank problem: The tank mode weapon does no damage.

What I modified in the tank, tank turret and weapon (longbolt missles):

Tank:
500 health
500 shield (enabled)
Cost: 500 minerals, 300 gas, 95 time and 8(really 4, 8 is what I inputed)supplies

Tank turret:
Weapon: Longbolt missle

Longbolt missle:
Amount:35
Cool:24
Type:Explosive
Explosion:Radial Splash
Splash radii: 10,20,30
Range: 14
Behaviour: Seeks target
Missle: Homing
Graphics: Longbolt/lockdown missle
Icon: Scarab damage

I hope I included everything I needed to to get this fixed. That's all I changed (and some of them I didn't change but included anyway).
Report, edit, etc...Posted by Firebird on 2006-03-25 at 22:36:30
QUOTE(killer_kow @ Mar 25 2006, 05:19 PM)
OK, I'm trying to make a terran conversion, but I'm having 2 problems (one for medic and one for tank.)

The medic problem: The medic doesn't regain energy.

What I modified in the medic:
20 Health
20 Shield (enabled)
Cost: 50 minerals+50 vespane
Permanent Cloak

That's all.

Tank problem: The tank mode weapon does no damage.

What I modified in the tank, tank turret and weapon (longbolt missles):

Tank:
500 health
500 shield (enabled)
Cost: 500 minerals, 300 gas, 95 time and 8(really 4, 8 is what I inputed)supplies

Tank turret:
Weapon: Longbolt missle

Longbolt missle:
Amount:35
Cool:24
Type:Explosive
Explosion:Radial Splash
Splash radii: 10,20,30
Range: 14
Behaviour: Seeks target
Missle: Homing
Graphics: Longbolt/lockdown missle
Icon: Scarab damage

I hope I included everything I needed to to get this fixed. That's all I changed (and some of them I didn't change but included anyway).
[right][snapback]453075[/snapback][/right]


My best guess would be:
Remove Permanant cloak for medic

change the longbolt missile to something else that is not a missile, or do some iscripting so it is made to fire them...
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-26 at 08:37:38
1) I'll try that I gess, I won't have time for a while, but when I get around to it...

2) People keep telling me to edit the iscript, what do I use to edit it?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-26 at 09:13:39
you can use IceCC or Ice (I prefer IceCC, but thats your choice tongue.gif )
Report, edit, etc...Posted by Darktossgen(MM) on 2006-03-26 at 09:21:44
Ah, in the longbolt, make sure it has the Ground flag checked.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-26 at 09:29:33
OH! And I have the medic thing figured out (I think). If you give a unit who has energy (such as a medic) permanent cloak, it takes away 1 energy at the speed that they normally gain energy (like with a ghost or wraith). However, for some reason, it doesn't stop giving the medic energy. The two cancel each other out, and the energy remains neutral (unless you use a spell). yahoo.gif

helpsmilie.gif Unfortunately, I have ANOTHER PROBLEM!!!

My wraith's suicide attack works, but instead of the wraith exploding, it just dissapears and causes damage to the enemy.

What graphics should I use to make it explode?
I have it currently set to "white circle(invisible)" the default suicide graphics.
Report, edit, etc...Posted by Darktossgen(MM) on 2006-03-26 at 09:35:26
Ah, I figured this one out. In the iscript, shorten the wraiths attack script to this:


CODE
WraithGndAttkInit:
         attack26
         Goto      WraithDeath



You can also change the graphics to something different or toy around with the animation for additional attack graphics...


Oh, and if you dont know what an iscript is, just set the Gfx for the weapon to '' Plague ''. It'll explode nicely tongue.gif
Report, edit, etc...Posted by EzDay281 on 2006-03-26 at 10:35:03
QUOTE
What graphics should I use to make it explode?
I have it currently set to "white circle(invisible)" the default suicide graphics.

In the graphics, tell it to place an independant overlay on the Wraith for its ground attack. If you don't know the id of any good explosions, just try looking at other units(such as Command Center's death animation).

QUOTE
OH! And I have the medic thing figured out (I think). If you give a unit who has energy (such as a medic) permanent cloak, it takes away 1 energy at the speed that they normally gain energy (like with a ghost or wraith). However, for some reason, it doesn't stop giving the medic energy. The two cancel each other out, and the energy remains neutral (unless you use a spell).

Well, I'm not sure if your theory's correct, but it IS true that any units that have energy and perma-cloak will not regenerate energy. Actualy, I think I saw it work once, though I may just be remembering incorrectly.

QUOTE
I hope I included everything I needed to to get this fixed. That's all I changed (and some of them I didn't change but included anyway).

The only things I can think of are that you might have set the factor to 0, or that it's because of the Homing missile behaviour, though I doubt that that's it. I've always just ignored Missile Behaviours and haven't had any problems, myself. >_>
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-26 at 11:42:40
Darktoss had it, it was the ground attack flag. Thanks for your help. I haven't tried any iscript editing yet so I'll go with plague for now.
Report, edit, etc...Posted by Firebird on 2006-03-27 at 02:14:33
QUOTE(killer_kow @ Mar 26 2006, 08:29 AM)
OH! And I have the medic thing figured out (I think). If you give a unit who has energy (such as a medic) permanent cloak, it takes away 1 energy at the speed that they normally gain energy (like with a ghost or wraith). However, for some reason, it doesn't stop giving the medic energy. The two cancel each other out, and the energy remains neutral (unless you use a spell).  yahoo.gif

helpsmilie.gif Unfortunately, I have ANOTHER PROBLEM!!!

My wraith's suicide attack works, but instead of the wraith exploding, it just dissapears and causes damage to the enemy.

What graphics should I use to make it explode?
I have it currently set to "white circle(invisible)" the default suicide graphics.
[right][snapback]453440[/snapback][/right]

copy the EXACT same scripts from the death to the suicide attack.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-29 at 17:24:25
Perfect, it all works fine. Thanks, guys.


>Requesting topic closure.
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