SF: No, I haven't. I would, but it was a long time since I could log onto a server to play. Various attempts have been made to set up a working server for SC beta, but I've only been able to play on one, which was in 2003 or 2004...
I actually seem to recall me testing your file list creator on the beta, but it crashed the game upon loading, as far as I remember. I think I reported that to you. Well, it's not of relevance really, unless we can get a working server to begin with
These are the unknowns in SC Beta StarDat.mpq:
* An unknown filetype between cursor\Time.smk and dlgs\protoss.grp
* Two .pcx-files next to each other, between glue\battle.net\icons\number.pcx and glue\battle.net\icons\redlag.pcx. Could possibly be in their own folder, which would make namebreaking take five forevers.
* One .wav-file between sound\bullet\ngufir00.wav and sound\bullet\parfir00.wav. This one can most likely be found, given enough time and attention.
* Finally, one unknown filetype between sound\terran\marine\tmahlp01.wav and sound\terran\marine\tmapss00.wav. It's in the middle of the sounds\-files, and it's
not a .wav file! I have an idea what it might be, and I'm testing it out....
Anyway, what we could do with a working server and if your file list creator works for the beta, is to crack the .wav-file if it's used, and possibly the .pcx:es... I belive the .pcx:es are just copies of other files though, so they might be unused... Dunno about the first unknown filetype... I'm attaching the files, so if anyone recognizes the unknown filetype's structure and have a clue what it might be, please tell me
Also, does anyone recognize the sound of the .wav-file? It's Zerg, obviously, but what weapon / effect makes it? Been a while since I played SC
[edit=1]Cute. Attaching files doesn't attach files. The zip with the unknowns is available
here[/edit]
[edit=2]w00t!!!! The second unknown in the middle of the sounds section has been found!! I just realized it was a .sfk-file. Googling it gave me this description: "A "Peak" file contains data that Sound Force use to quickly generate a 'preview' of a waveform / sound when editing. I think it's automatically crated by SF when you start working with an audio file (or maybe the first time the file is saved)."
The filename is sound\terran\marine\tmapss00.sfk
Most likely some rubbish Blizzard forgot to remove
What makes this even better is the fact that it is currently
exactly one year since the previous discovered unknown was cracked. Fate?
[/edit]