Report, edit, etc...Posted by Zoan on 2006-03-27 at 20:35:52
I was making this mod see, and then I get stuck. Upgrades differ for different units, on attack, you can set the bonus, to see how much +n they get when an Upgrade is researched. So like Dragoons have a bonus of 2 so they get +2 attack when it is researched. And the weapons upgrade applies to all units under it.
Now, where I got stuck was on plasma shields.With the Plasma Shield upgrade, it gives a +1 to all units, but I couldn't find out how to make it +2 to all units, so when plasma shields are upgraded, they give +2 to all instead of +1.
Same thing with armor. How can I change this?
I am using Arsenal III.
T_T;
Report, edit, etc...Posted by BroodKiller on 2006-03-28 at 12:54:16
This, my dear friend, unfortunately is hard-friggin'-coded
Report, edit, etc...Posted by Zoan on 2006-03-28 at 18:28:25
QUOTE(BroodKiller @ Mar 28 2006, 12:53 PM)
This, my dear friend, unfortunately is hard-friggin'-coded [right][snapback]454850[/snapback][/right]
English please.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-28 at 18:32:30
He is saying that in order to change the sheild/armor bonus ammounts, you would have to edit the exe (no current editors can change that in the exe)
Report, edit, etc...Posted by Zoan on 2006-03-28 at 18:36:44
QUOTE(TERRAINFIGHTER @ Mar 28 2006, 06:32 PM)
He is saying that in order to change the sheild/armor bonus ammounts, you would have to edit the exe (no current editors can change that in the exe) [right][snapback]455084[/snapback][/right]
Ah, what I feared the most..
T_T;
Would I also have to modify the .exe in order to change Medic Heal Rate?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-28 at 18:38:32
That or possibly the iscript, not sure which one controls the cooldown
Report, edit, etc...Posted by Zoan on 2006-03-28 at 19:00:32
QUOTE(TERRAINFIGHTER @ Mar 28 2006, 06:38 PM)
That or possibly the iscript, not sure which one controls the cooldown [right][snapback]455092[/snapback][/right]
Thank you for your help dude. I love you.
Report, edit, etc...Posted by Vi3t_X on 2006-04-05 at 20:59:41
i thought that cooldown makes a unit attack quicker
Report, edit, etc...Posted by Voyager7456(MM) on 2006-04-05 at 22:17:34
Cooldown is the time in between weapon or spell firings. Now I think that you'll be able to shave a little time off the Medic's healing rate by removing waits in the iscript, but keep in mind that it would affect all spells that the Medic casts unless you assign a seperate animation to Heal.
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-05 at 22:21:18
just a question: i thought the .iscript only controls how and when starcraft displays the sprites, not the actual cooldown time and everything. i thought .dat files were for that.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-04-06 at 06:42:50
You're right, but if you remove wait commands in the iscript, it will execute faster.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-04-06 at 09:40:11
Actually, heal has a seperate animation in Iscrpt.bin.
Anyway, he's right. Waits are very important. In fact, the time of a lot of things are controlled by the waits. Stuff like the time it takes to change from non-siege to siege, and how long a comsat scan is are just the waits.
Report, edit, etc...Posted by BroodKiller on 2006-04-06 at 10:05:22
QUOTE(Steel_Hand55 @ Apr 6 2006, 04:20 AM)
just a question: i thought the .iscript only controls how and when starcraft displays the sprites, not the actual cooldown time and everything. i thought .dat files were for that. [right][snapback]460172[/snapback][/right]
You can think of it this way: Iscript controls the frequency and time distance between running specific attacks/spells. The cooldown etc, controls how fast will a single such attack/spell perform.