How about remaking NES's Legend of Zelda (using 256x256 map size)
256x256 map size (using 256x88 for overworld map.)
having up to 128x96 for dungeons. and using thousands of triggers, up to 250 doodads, up to 255 locations (one is anywhere which is not needed for everything)
using triggers for a lot of things.
And after the player dies, he respawns at the starting location.
And using musics for the Title screen, out in Hyrule, Dungeons 1 thru 8, Dungeon 9, getting a piece of the Triforce, and rescuing Zelda.
Title music to be used for briefing.
And have sound effects.
when a door opens by pushing an object or by blowing up a wall to a grotto, a generic sound (generic Zelda sound effect)
when getting a rupee or an item
when it goes GAME OVER
and when restoring full health
Using max HP of 128. The starting is 24, and using limits for the number of hearts you have, and having an advanced trigger condition, and have multiple triggers for having HPs, and having ranged sword at: at most 3 HP less than the maximum HP by the number of hearts (all hearts filled)
How about that? Want to have any comments?