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Staredit Network -> UMS Showcase -> Snowball Wars: Redemption
Report, edit, etc...Posted by Veta on 2006-03-30 at 21:26:21
I was lazy, I added material by the week, and had many errors; I hope that explains my huge amount of map versions....

The least bugged version of Snowball Wars: Redemption is out now though and I am finally confident enough to post it on SEN, v1.84.

Features Different than that of other Snowball Maps:

-Anti-Map Hack
-More Heros
-Multi-Purpose Points
-Über Heros
-Balanced Terrain
-Efficient Spawning
-Improved Hero, Unit Stats
-Many More Kinds of Upgrades
-Constant Updates (ex. v1.20 - 1.84, all running around in the public)
-Defense Structures
-Symmetrical Terrain
-Good Use of Map Space
-Unit Spawn Stoppers
-Banners (Team Vote System)
-Map Hack Checker; Just incase someone used Annihilation (You can use this with two other users and Check the game for MH and get his ass crashed)
-Variety of Critter Heros
-Hero Packs
-Use of Every Unit Possible
-4v4 Playing (Meant for up to 8 players)
-Countless Preventions for Buggers, Exploiters, etc.
-And Just incase of Bugs; there is a Beacon which users may step on to activate some of my information: Email, Account, etc
-Anti-BS
-No Required Player BS
-Every Unit has a Use, you just don't use it because you don't know how
-A Surprise Unit at 1000 Kills
-Triggers that go up to 1000 Kills
-And MUCH, MUCH MORE! (But I forget Y'know)




If you don't know how SBW works;

The game consists of 2 teams one at the bottom right and one at the top left. The teams wage strategic war on one another until each enemy player's Igloo (Bunker) is destroyed. You could say it's a combination of TMA, BC, Nexus D, any Mass, and Bunker Wars. Each 20 kills you get 1 Hero Credit, each 100 you get 3, and 1 Über Credit. With these HCs you can purchase strong and defiantly not overpowered hero units. These units typically allow you to use more micro in the game and take strategic points more fluidly rather than having a big blood bath of your units while the enemy bottle necks you. There is A HUGE AMOUNT of methods to doing ANYTHING, so don't think there is only one way to win and only one unit to ever buy, I did my best to balance out bad or weak units, so those previously weak units, or the ones that appear weak, are actually strong/good. You spawn a group of 8 different kinds of units; Ghosts, Marines, Zerglings, Hydras, Vultures, Firebats, Zealots, and Dragoons (Long Spawn,) these are in order from weakest to strongest and also in temporal order of spawn. Games can last anywhere from 10 minutes to 2 hours depending on the skill or your enemies and your team, this is viewed as bad or good by different people (Good for me.) The briefing explains a lot too and the picture I *will* upload will also explain a bit, images help smile.gif.

Things to keep in mind;
Don't hack, you'll crash eventually; Be curtious to idiots, Help and LISTEN to teammates, Buy Heros and use the extra map features to their fullest extent (I added them for a reason.) In this map; less players are an advantage since the smaller team gets more kills (like in a mass.) So if you win 1v3 don't brag... it's not meant to be hard. Use switft and tactical strategies, Micro is important and Macro in this is your overall strategy (ex. I will tank Yellow,) the micro would be (I will put a ling in yellow's base so I can see him from a distance and be farther away when I tank him.) Use Strategy and different methods every game. AND REMEMBER TO HAVE FUN!

Image: Image Link
user posted image

Download: Snowball Wars: Redemption 1.84
I took things into my own hands and uploaded it myself.

Not Important:

All other maps are nothing compared to this, yes it's a bit disorganize compared to some maps (Not to Snowball Maps, shiz this might as well be a Roman Temple compared to a hut,) but understand my space dilemma; I say "All other maps..." in reference to the terrible Snowball Maps floating around today, there are many horrible edits and renditions of the original map (Made by BlueBlaze, a friend of mine,) and they are all terrible. This map is the only map with anti-hack; I stated not it's features above but what other maps DON'T have. Amazing people play such horrible maps these days sad.gif. Alass, I love SBW and it's concept but idiots make terrible maps and ruin it (as does player attitude, being an ass.) I only hope a map worthy of the name Snowball Wars becomes the dominant map played (as mine is right now,) because I can't stand edits of maps; nor can I stand things like "OMFG SUNKEN D 20XX, where XX>06 (I hope you know what I mean.)"


My take: I am not great at making maps and to be honest, I could have done most of this in x-tra if I wanted to because it was that easy... I have 614 triggers and they are mostly all repeats, the terrain is nothing special, the layout is simple, and the features can be easily imitated as well as the balance. But for some reason this map is still in the eyes of any SBW player 100x better than the trash out right now. I don't want to be 100x better, I just want a map I like to play, and this immense amount of map trash angers me because I DON'T like to play it, and yes there are a few maps that I can say are not trash in the realm of SBW but they are among the few.


~Insight into why I made my take on SBW in the first place

Edit: If you have questions about things or units on the map; I know you will (Patch of Random P12 units...) Just post it or PM me and I will explain on this post. The Patch of BCs is actually a patch of unused units and I decided to incorporate them into my map, I did this by giving them to p12 and then when needed I just give them to the designated player and move it to the correct spawn (I thought it was clever ;-) .) The Bottom left scouts are crash units, (Protoss Markers.) The small squares of odd terrain near each bunker are actually a method I made or found out by myself to stop creep from advancing all over a base (I spawn sunkens and spores in those spaces.) Most of the critter heros, if not all, have description units (Crystals, Resorces, etc) next to them and briefly describe what they do. The Panda gives 1 Multi-Purpose point every 2 minutes, Ranthom gives 1 Hero Credit per 2 1/2 minute and 1 Über Credit per 5 minutes. The "Makes XXXX Invinc, Units", the Kakaru and Ragnasaur, actually just heal very quickly and don't allow units to die inless hit with a blow that can kill them in one hit (or many units attack one unit.) These units are devastating when coupled and are meant to be.

Triggers go up to about 1050 in kills and at 1000 you get a hero called "A Giant Iron," a starport, that floats and reduces any enemy HP to 1% and enemy buildings to 40%. Nukes cause burning in one hit on Bunkers. (Usually with 550-650 HP to spare, if it's a direct hit.) Bunkers have 2006 HP


ALSO: If you want or have ideas for things to add... go ahead and tell me, I've heard so much random BS that I won't care if it's dumb (Sometimes I even consider it!)


Please Give me Feedback!
Report, edit, etc...Posted by DoomGaze on 2006-03-31 at 03:13:07
Oh wow. I remember when snowball wars used to be a simple 64x64 map. How things change. balanced and uber Heroes at the same time? I'm not sure if I can handle that.

Constant updates isn't so good of an idea. You don't want it to be like LT. Every game you join, you have to dl it, even though there's just a very minor bug fix. I suggest you stick to releasing a new map after every major bug or re-balancing issue. or better yet, stick it in BETA until you ironed out all the bugs and balances.

Too bad I won't see the map in action yet.
Report, edit, etc...Posted by Veta on 2006-04-02 at 01:01:40
Additions:

I would never add constant upgrades!

They only go to 3! (That includes the Reaver upgrade too, also units that suck usually have good upgrade ratios.)

And Terran Ground upgrades are more expensive than any other upgrades, trust me it's balance out the ass. Also most Uber heros are Passive, so they actually are balanced. The ones that are not passive are too expensive for people to buy most of the time.

Edit: It's been public for a week for so now; so if you want to DL it just send me a whisper over B.net on Veta.
Edit: OH YOU SAID UPDATES. Yeah I don't like the amount of updates or versions I have, but I am hoping by posting the main version on here I can fix that and have only one version played. (for the most part)

Report, edit, etc...Posted by AgenT_Nick on 2006-04-02 at 10:12:35
dang a month? maybe more. it took u that long when i made a snowballish warz and it took me a day to make. lmao. but that anti-map hack is really cool feature for all those gay hackers out there. if you agree join the BNeTPD (battle.net police)
just msg Silentecho@useast that Agent Said To Join.! im the p0rn police.

OH i just played it and its awesome!! coolio biggrin.gif
Report, edit, etc...Posted by Veta on 2006-04-03 at 18:39:10
QUOTE(AgenT_Nick @ Apr 2 2006, 08:12 AM)
dang a month? maybe more. it took u that long when i made a snowballish warz and it took me a day to make. lmao. but that anti-map hack is really cool feature for all those gay hackers out there. if you agree join the BNeTPD (battle.net police)
just msg Silentecho@useast that Agent Said To Join.! im the p0rn police.

OH i just played it and its awesome!! coolio biggrin.gif
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I kind of feel embarressed to say this but -.-' there was a glitch so... if you'd re-dl if you already have... It's nothing that big but... I hate exploits.

And this took me so long because I had to fix so many god damn errors, and if you notice I can spawn 3 buildings next to bunker with annoying warning messages and noises.


You do that! Also the stop spawns, the hero critters, the nukes, the comsat... Yes a normal snowball map takes a day to make. But this would take a month a alone just to make if I knew what to do, I made it over the course of time fix errors and the likes as they appeared.
Report, edit, etc...Posted by Rommel on 2006-04-04 at 01:17:44
Great map, veta was showing me it today and was really well put together, was fun and went to play with others and just had great fun.
Report, edit, etc...Posted by Veta on 2006-04-06 at 18:06:46
Update; Slowed spawn and changed the version, also I fixed a few balance issues with heros that weren't very useful.
Report, edit, etc...Posted by exo6yte on 2006-04-06 at 23:48:52
I've been playing Snowball Fight maps for a very long time, ever since the first 64x64 map. I am not certain if you have, Veta, because you state the following:

QUOTE
Ghosts, Marines, Zerglings, Hydras, Vultures, Firebats, Zealots, and Dragoons (Long Spawn,) these are in order from weakest to strongest


Snowball maps have often retained a careful balance of what beats what. For example, Hydralisks defeat Vultures which defeat Zerglings which defeat Hydralisks... etc. Have you changed the statistics of the basic units so much that there is actually a defined hierarchy? If you have, I think you should have high-tier Snowball players go over the map, if there are any left. I think most of them have moved on after Snowball_King quit.
Report, edit, etc...Posted by Veta on 2006-04-07 at 01:11:49
QUOTE(exo6yte @ Apr 6 2006, 09:48 PM)
I've been playing Snowball Fight maps for a very long time, ever since the first 64x64 map. I am not certain if you have, Veta, because you state the following:
Snowball maps have often retained a careful balance of what beats what. For example, Hydralisks defeat Vultures which defeat Zerglings which defeat Hydralisks... etc. Have you changed the statistics of the basic units so much that there is actually a defined hierarchy? If you have, I think you should have high-tier Snowball players go over the map, if there are any left. I think most of them have moved on after Snowball_King quit.
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You haven't even played the map you little shiz (or at least when you wrote that)... I have been playing Snowball Wars since it was still using Critters as buffer kills (Long before Final, or any of those damn edits.) I kept that idea in mind too... I kept the same pronounced stats as the other games... if you had played maybe you would have noticed. The part inwhich you quote me was a small referense to their temporal spawn and to their strength. Units like the hydra are powerful yes... but a sole ling placed properly can beat them. Firebats can be used to cover ramps and destroy burrowed units with splash. Goons are the all out tank unit and just take damage and of course... take a long time to spawn. The game is highly Hero based and Yes I do have quite a group of Snowball Players amidst me, as you can tell by the insane number of people on the Uber hero selection. You think I just slapped random stats on units? It took me months to balance this and to brainstorm ideas for units after I ran out of them. I even designed the terrain with gameplay in mind instead of just every single terrain I can use *cough huge maps cough*. I added 3 choke points so players could specifically have an upper hand at any given moment. I am still working on the balance as well and know that a few heros are a bit unbalanced, however that usually does not effect gameplay very much.

Inconclusion... I have kept the stats the same from the original Final map, and tried to model my map and terrain after its. I truly believe if you would have played the map in advance you would have understood it much more than your random outburst at a single sentence.
Report, edit, etc...Posted by WoodenFire on 2006-04-07 at 14:24:39
Snowball wars rocks. The hero choosing system up top sucks. Terrain is excellent. Autospawning is too fast...


Heres a great idea... You get Civ choosers which change what can spawn like...

3Civs for Ling Spawn, 2Civs for Rine/Ghost Spawn, 8Civs for Tank spawn...
And each would have a Time for Upkeep, like 8Civs for Tank would spawn once every 10 minutes, and once you select a unit, you can change at any time but they all spawn at selected intervals. And once a Civ is used, It is nulled out when you get the unit until all other units and civs are used in a unit buy.

Or maybe just a simple unit selecting system with 1 civ and you choose groups that are even like. 5Lings, 10Rines, 8Ghosts, 1Tank, 2Infested, Ect...
Report, edit, etc...Posted by Veta on 2006-04-07 at 15:57:16
QUOTE(WoodenFire @ Apr 7 2006, 12:24 PM)
Snowball wars rocks. The hero choosing system up top sucks. Terrain is excellent. Autospawning is too fast...
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I agree, I have trouble dealing with it nowadays... I actually had it slower in earlier versions but ever since I started dealing with DC timers I've been having trouble getting the timing just right... I am working on 1.82 right now with updated heros, unit spawn stoppers for every unit you spawn, a credits square, and other things... I tried to add anti-feed but I just can't get it to happen. If anyone has any ideas for this... Also, the terrain should be excellent because I worked months slightly editing it so it was just perfect and made for perfect gameplay. (3 choke points and the center one is even for both teams, 2 cliffs... reachable for each team and they also serve as protection for nuking or tanking yellow/white.)

QUOTE(WoodenFire @ Apr 7 2006, 12:24 PM)
3Civs for Ling Spawn, 2Civs for Rine/Ghost Spawn, 8Civs for Tank spawn...
And each would have a Time for Upkeep, like 8Civs for Tank would spawn once every 10 minutes, and once you select a unit, you can change at any time but they all spawn at selected intervals. And once a Civ is used, It is nulled out when you get the unit until all other units and civs are used in a unit buy.

Or maybe just a simple unit selecting system with 1 civ and you choose groups that are even like. 5Lings, 10Rines, 8Ghosts, 1Tank, 2Infested, Ect...
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When I was first making I was thinking about making it a lot like Tug - O - War in that sense... This map is not original and follows a tradition, so I opted not to do that in the beggining. Even if I really liked the idea... I just can't fit it in the map. (A problem that has annoyed me for a while, and I won't resize the map because it's big enough with the Arena being 50X64.)
Report, edit, etc...Posted by Centreri on 2006-04-07 at 17:38:02
Oh, Veta, so you actually made major upgrades to Snowball Wars? Nice.

The terrain isn't completely balanced, the bottom has a few advantages, mainly they can get onto the ramp above them on minimap faster then bottom can get on theirs, but that's very minor..

Did you change the power of base units? From what I've always played, Hydralisk is overall best unit against anything but can be defeated by lesser units, yet you said vulture is stronger then Hydralisk.

Good work, Veta. If I still played SC I would play this map for sure smile.gif.
Report, edit, etc...Posted by exo6yte on 2006-04-07 at 21:48:02
QUOTE(Veta @ Apr 7 2006, 12:11 AM)
You haven't even played the map you little shiz (or at least when you wrote that)... I have been playing Snowball Wars since it was still using Critters as buffer kills (Long before Final, or any of those damn edits.)  I kept that idea in mind too...  I kept the same pronounced stats as the other games... if you had played maybe you would have noticed.  The part inwhich you quote me was a small referense to their temporal spawn and to their strength.
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First off, calling someone a name, expecially someone who has been here longer than you, doesn't make you look any brighter. Second, the way you implied an imbalanced hierarchy of basic units led me to believe that you made drastic changes to Snowball Fight. It seems that I am correct, as you state:

QUOTE
Ghosts, Marines, Zerglings, Hydras, Vultures, Firebats, Zealots, and Dragoons (Long Spawn,) these are in order from weakest to strongest


Yet, you contradict yourself and say earlier:

QUOTE
I kept the same pronounced stats as the other games


If you truly understood Snowball Fight, you would know that Ghosts are the most common unit, not the weakest. Marines are not the second-weakest unit, either. It's like Chess: newbies think pawns are the weakest unit while experts know that since they are placed on the board en masse, they are the most useful.
Report, edit, etc...Posted by Veta on 2006-04-08 at 01:07:35
QUOTE(exo6yte @ Apr 7 2006, 07:47 PM)
First off, calling someone a name, expecially someone who has been here longer than you, doesn't make you look any brighter. Second, the way you implied an imbalanced hierarchy of basic units led me to believe that you made drastic changes to Snowball Fight. It seems that I am correct, as you state:
Yet, you contradict yourself and say earlier:
If you truly understood Snowball Fight, you would know that Ghosts are the most common unit, not the weakest. Marines are not the second-weakest unit, either. It's like Chess: newbies think pawns are the weakest unit while experts know that since they are placed on the board en masse, they are the most useful.
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You just contradicted yourself by saying "most useful." Weakest doesn't imply usefulness... since well, the ghost, in my version; Can Nuke. It's the most common yes... and it's the most common because it's the weakest. I saw the unclear flaw in my post now, the reason I put the Vulture infront of the Hydra is because it is more useful in the sense that it makes mines. Mines, can kill the less parts of the temporal spawn in one explosion. Hydras can kill Vultures, Lings can kill Hydras in two hits and it takes Hydras 2 hits to kill lings, however Hydras attack much slower than lings and lings advance quickly on units, SO; one ling, if going around a corner, can kill one hydra. A Vulture can kill a ling in one hit, and a Hydra can kill a Vulture in one hit. Of those three... I'd have to say the Vulture is the most useful followed by the Ling (Fast Burrow, yet the weakest of the 3,) and finally the Hydra... which is technically the Strongest.

Personally I think we got off to a bad start due to the condescending tone you initiated between us. So I'd like to fix that, I am usually in Channel Kitty, Op Sen... with my chronies. And I really doubt that Time as a member has anything to do with respect around here, now if you had as many more posts as days you've been in here longer than me... we might have a different argument. Also, I've known about SEN since it developed in 2003-4, however I never registered on this name because I could just download what I needed without Registering. I only recently registered because I liked the community after glancing at the forums so many times.

Edit: Working on 1.82 with more balance, especially of spell casters, and I added a credits button... So I can eventually remove all the Ubers' names (people are asking me too often to become a unit in game, so I decided to just remove all named units.) Also the Unit Spawn Stoppers are available for each unit + the batch action one.

Oh and because I feel like a smartass; about your chess remark exo, PAWN*S* are useful... and QUEEN*S* are more useful... the reason you have so many pawns is because they are so weak, therefore... Quantity makes up for Quality. This is the opposite for the queen. If you have 20 Ghosts, that'll come in handy against 10 Marines, however... if you have 20 Ghosts and 20 Marines, the marines will win. With that said; Being that marines win the fight, that would imply they are Stronger. 20 Ghosts beating 10 Marines would imply nothing. Understand the fallacy in what you said, I understand you meant something else... but you contradicted yourself in trying to show my mistakes.


Edit: 1.84 is out and has Anti-feed/Hypers
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