It was over a month old, so it got deleted, but it's back now.
Teh SeekersCurrent Version: Beta v.002All right, so I'll explain now.
Basically, a maze is randomly generated. Yes, completely random. A Flag is placed within this maze along with enemies and items.
There is no way to check if the maze always has a valid path through, thus the Pulse Charge feature is added. Gas is generating while you are alive, and for 100 Gas you can use a Pulse Charge which will destroy nearby maze walls (and you, if you stand by it

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If you die, you will respawn in 100 Hyper Trigger ticks. However, this time increase by 50 each time you die, maxing at 250, so don't die often. There is a Medic in your starting point for healing.
The first player to find and return the flag will score a point. The number of points to win is determined by Player 1 in the beginning. He also determines Item Configuration. The maze is rerandomized completely every round, only unused Items in your inventory remain. You can only carry 3 Items at one time.
Items.
Death Blade - Allows you to instant-kill one player.
Red Wind - Sends all players back to their Start.
Pulse Pack - Adds 200 Gas, the equivalent of two Pulse Charges. There is a limit of 400 Gas, though.
Uber-Shield - Heals you once about every 12 Hyper Trigger ticks, for 7 times. Essentially temporary "invincibility".
Trap Set - Lays a Spider Mine at your Location. 3 Mines per Set.
Quicksand - Slows down all other players. If they're being chased or something, they won't stand a chance.
Headlight - Creates an Observer over you for a limited amount of time.
Fun Box - Auto-uses a Random Item from the above items (assuming they're not disabled).
Have fun, and give me some Feedback. Currently, even I find the map to be a little boring. I might have to overhaul some things.
