Staredit Network

Staredit Network -> UMS Showcase -> Another Small Trick Map
Report, edit, etc...Posted by Kejardon on 2004-07-18 at 17:22:02
I've seen tons of maps that change supplies into bunkers, change turrets into missiles (scouts), etc. etc. etc., but I have yet to see one that uses triggers like this to make it instantaneous. I'm honestly surprised this hasn't been done before.
I originally tried with pylons --> Cannons, and enabling the cannons, but for some reason creating new units seems to disable the cannons. :/ Unprotected again, and this time commented.

Aaaand I still can't upload .scm files. >_> (changes the observer to a corsair)
Report, edit, etc...Posted by Dabbu on 2004-07-18 at 19:43:40
Not super special, but it is clever smile.gif.
But why did you recenter the center location again? It's already in the middle, just an extra needless step.
I've never made deffence maps where I replace buildings under construction but I would have done something similar to detect them. I modified their health while under construction once for fun though.
I used to think 'Brings' would detect buildings whether they are done or not and 'Commands' only if they are done, but they both only work for finished buildings, I just never checked it till now tongue.gif.
Report, edit, etc...Posted by Joey on 2004-07-20 at 11:29:44
u cud make a trigger that says wait for 10 seconds then AI script
"enter closest bunker" wait for so so amount and do Disable bunker at location anywhere. i dont think it wuld work but :\ try to help
Report, edit, etc...Posted by Neiji on 2004-07-20 at 12:15:40
Nice... uh.... yeah... I'll try doing that with some map...
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