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Staredit Network -> Modding Assistance -> Need help w/2 things...
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-03 at 22:48:58
Two things:

1) How do you extract the basic unit .grps from patch_rt? I can only get the broodwar .grps, and the .grps labeled protoss, zerg, and terran only hold gibberish. How can i get to the units?

2) I've got an IceCC problem. I made a normal Ice modification (using the tutorial provided at this site, actually) and when I tried to compile it, it gave me an error: the file being compiled is over the Ice maximum limit size 6533something... and it wouldn't compile. I've tried repeatedly, with different files, different types of edits, etc. Nothing works. Is my Ice defective, or just me? Can someone plz help?

3) (added this after post) How do you change what buildings units come out of, like in SC Field command? Is that MemGraft??

4) (added this after post) What is a .pcx file? Is that a template, like all the decorations around the command interface for terran, protoss, zerg?

5) (added this after post) What is a .cwad file? Is it the things that control stuff like who is shown in the campaign select screen (like artanis, a marine, kerry, stukov, a zealot, etc.)?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-04-03 at 22:52:18
QUOTE(Steel_Hand55 @ Apr 3 2006, 09:48 PM)
Two things:

1) How do you extract the basic unit .grps from patch_rt? I can only get the broodwar .grps, and the .grps labeled protoss, zerg, and terran only hold gibberish. How can i get to the units?

2) I've got an IceCC problem. I made a normal Ice modification (using the tutorial provided at this site, actually) and when I tried to compile it, it gave me an error: the file being compiled is over the Ice maximum limit size 6533something... and it wouldn't compile. I've tried repeatedly, with different files, different types of edits, etc. Nothing works. Is my Ice defective, or just me? Can someone plz help?
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1. patch_rt.mpq doesn't hold the units grp's (only the updated wireframes/icons)

2. your text files you are compiling are too big, try making shorter iscripts
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-03 at 22:54:43
1. Where do I find the units .grps then? Stardat is a bunch of unknowns, and as far as i know, broodat doesn't hold them.

2. I only added 1 line! I then compiled it with the default iscript bin! That's it! It shouldn't be too big, right?
Report, edit, etc...Posted by nirvanajung on 2006-04-03 at 23:41:18
here is your savior it's me~! wink.gif
alright~! i has writing tutorial something just moment ago
but i saw ur question ... first.. dont worry that problem is just happen to most beginners

here is quite Answer

1. when u used WinMPQ then bascially that could'nt read file list of StarCraft so u should set list file information in WinMPQ options
StarCraft list file can be loaded and Showed StarCraft/BW/patch files
DL from here : http://www.starcraft.org/dl/26976
there is txt file that is list file

but i suggestion to u, try use "MPQ-Master"

in my usage, i always use MPQMaster that is more faster and smaller than winmpq
trust me that is ture, i recommend "MPQMaster" to urs
and that is no needed any VB runtimes just run themself
and no need other list files that is basically got own list file that's so cool stuff
here is MPQ-master Direct DL
http://www.soarchin.com/download.php?id=48


2. hmm... then maybe iceCC compiler set is different something or ur decompiled source text file is missing something but i have no idea for sure about ur problem
that's urs i don't know what u did somthing exactly...

if u would send ur iscript source text file then i try search out ur problem something
that is best good idea what i could do for u
Report, edit, etc...Posted by Ojan on 2006-04-04 at 11:35:41
1. As nirvana said, you need a listfile for the MPQ you're opening.

In WinMPQ, goto Options -> File Lists -> Add Listfile and open the listfiles you want to use.

Don't use the UED-listfiles! They hold a lot unknowns that have long since been figured out. I have pointed this out repeatedly, but everyone seems to neglect it. Instead, use Ladik's listfiles from http://www.zezula.net (set the language to English in the top left corner and go to the DL-section).

2. IceCC wants to be run from C:\IceCC. I'm not sure if it will give the problem you are having, but if it's not there, try moving it to that location.
Report, edit, etc...Posted by BroodKiller on 2006-04-04 at 11:54:17
After moving, you may receive an error message on compilation/decompilation saying that the program cannot find certani files. Just open up the INI file from the main program directory and change the path from there to "C:\IceCC"
Report, edit, etc...Posted by nirvanajung on 2006-04-04 at 15:48:02
QUOTE
Instead, use Ladik's listfiles from http://www.zezula.net (set the language to English in the top left corner and go to the DL-section).

here is picked out Ladik's Starcraft/BW list file from that just get it
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-04 at 22:02:00
1. Thx a ton everybody for the MPQ info! biggrin.gif I haven't dl'ed the listfile yet (will in a sec wink.gif)

2. My IceCC is already in C:\IceCC; right under the C drive. I don't know what could be the problem with that.... Nirvanajung, (I know this sounds REALLY n00bish, sorry, but i need helpsmilie.gif !) I don't know which the source file is, the default .iscript.bin that comes with SC that holds ALL the units, or just the one I've modified in notepad?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-04-04 at 23:32:19
I think your iscript problem is from 1 of 2 things

1. you didn't update the iscript.bin that came with IceCC by replacing it with the patch_rt's iscript
2. the text file is too big for IceCC to compile,
try decompiling smaller ammounts of iscripts instead of every offset since its easier for IceCC to decompile then it is to compile
Report, edit, etc...Posted by nirvanajung on 2006-04-05 at 00:13:25
i suggest u how to use iceCC for effectly work
first decompile all unit/other to one txt file
and if u want write "Marine" , then copy "marine" scripts to new document
then just edit to that "Marine.txt" and just add that in iceCC compile list finaly
such that way,if u want write other Units then separate the Unit/other
and save each other
that is more good for manage

Addionial:
i'll going to write "Advanced usage of IceCC" at leisure hours, it might be very useful and give satisfaction
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-05 at 22:15:01
terrainfigher: 1: no, that's not the problem; i've already done that.
2: i only decompiled 1 unit and edited that....
when i tried to recompile, i got the error. it's not like i'm trying
to compile 40 different txt files at once, only 1.

nirvanajung: i REALLY don't mean to be rude (after all, you've helped me a ton smile.gif)
but i really have no idea what you're saying. sorry! confused.gif

by the way, is it illegal for me to update the starting post to more than 2 things (i've got some questions i forgot to ask when i posted it closedeyes.gif ), so would they yell at me for that??
Report, edit, etc...Posted by Voyager7456(MM) on 2006-04-05 at 22:15:43
No... that's why the edit feature is there. wink.gif
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-05 at 22:25:11
Lol, kk. I've added my other topics at the top, if anyone has any answers for them.
Report, edit, etc...Posted by Ojan on 2006-04-06 at 11:35:45
It's probably better to start a new topic or post a new reply about additional questions, since people might miss them otherwise.

QUOTE
3) (added this after post) How do you change what buildings units come out of, like in SC Field command? Is that MemGraft??

4) (added this after post) What is a .pcx file? Is that a template, like all the decorations around the command interface for terran, protoss, zerg?

5) (added this after post) What is a .cwad file? Is it the things that control stuff like who is shown in the campaign select screen (like artanis, a marine, kerry, stukov, a zealot, etc.)?

3) Yes, that is MemGraft. A tutorial for how to train a Civilian from Supply Depots is available here. It's for version 1.12b, but if you mod 1.13e, it will be the same procedure. There is no tool for 1.13f yet, for that you will have to wait for FireGraft to get finished.

4) .pcx-files are images (Zsoft Paintbrush), like .jpg's, but in another format (yes, there's technical differences, but I'm not going into those tongue.gif ). They are used for things like the title-screen, backgrounds before you have started a game, panels etc. An image viewer is available for free here, that should be able to convert from and to .pcx's: http://www.irfanview.com/

5) .cwad-files are basically the same as .mpq's. They were used by Camelot Systems old tool StarDraft as an archive. You would put your modded files into a .cwad archive with StarDraft and then load it into the game, just like you do with .mpq's today. The reason they didn't use .mpq's were most likely because no one had figured out how to make their own .mpqs at that time, only how to read them. It's got nothing whatsoever to do with what you suggested smile.gif . Those images are .smk which you can mod using the Old Smacker tools (Make sure it's the old ones - the new won't work).
Report, edit, etc...Posted by nirvanajung on 2006-04-06 at 12:24:58
QUOTE(Steel_Hand55 @ Apr 5 2006, 08:14 PM)
i REALLY don't mean to be rude (after all, you've helped me a ton smile.gif)
but i really have no idea what you're saying. sorry!  confused.gif

no~! u dont have to sorry, that's is my grammar problem every bit
in my expression, is there something that wrong grammar
but i can tell u what is key of solution, that is reason why i reply to a question
(mabye it is not good grammar too happy.gif )
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-09 at 00:42:10
Holy crud! The Old Smacker Downloads are 1.9 MB!! (for my puny dial-up, that's pretty bad sad.gif) And you say I shouldn't get the news? The site does recommend the new 1's....

I can't use the MemGraft cuz I've got 1.13f, too. So I guess I'll just have to wait for FireGraft. Then you can tell me how to do it. biggrin.gif jk....

Btw everyone, thx a TON for your help biggrin.gif

P.S. and still, I can't solve my IceCC problem. Any suggestions confused.gif
Report, edit, etc...Posted by M41 on 2006-04-09 at 05:09:33
QUOTE(Steel_Hand55 @ Apr 9 2006, 03:11 PM)
Holy crud! The Old Smacker Downloads are 1.9 MB!! (for my puny dial-up, that's pretty bad sad.gif) And you say I shouldn't get the news? The site does recommend the new 1's....

Starcraft uses an older format of smk. The new 'tools' are incompatible with good ol' SC.
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