Staredit Network

Staredit Network -> Ideas -> Game ideas
Report, edit, etc...Posted by GT-Marine on 2006-04-11 at 14:53:15
Bound defense
You are in a bound game, against other players, either teams or 1v1. You bound and go through levels. Each level you go through you get minerals. You go for as long as you can. Once you die, you wait for the opposing player to die. If you are last bounder standing you would get a bouns. Once all bounders are dead, you move on the the next part of the game. This is the defense. You will use your minerals to buy defense. You will start off with a unit that is defended a building. Once your building dies you lose. You use your minerals to buy more defense. Also, you can use it to buy an attack. Meaning you can spend it on an attack to send more units at your enemy, trying to destroy their building. You would be able to buy diff levels of attks and defense depending on how much you want to spend. After a set time limit (5 min ex.) you would go back to bounding. Repeat process.

Option 2:
Your defense is always running. You are always doing defense and you have waves ocntantly coming at you while you are bounding. You will bound as long as you want with unlimited lives? You will only get money when you complete a level. After each bound level you win, there would be a 30 second break periods for you to buy defense upgrades, etc. I dont know.





ADDITION:
does anyone think this sounds cool ............... ????


.....
Report, edit, etc...Posted by MisterKwiz on 2006-04-12 at 14:23:13
QUOTE(GT-Marine @ Apr 11 2006, 12:52 PM)
Option 2:
Your defense is always running. You are always doing defense and you have waves ocntantly coming at you while you are bounding. You will bound as long as you want with unlimited lives? You will only get money when you complete a level. After each bound level you win, there would be a 30 second break periods for you to buy defense upgrades, etc. I dont know.
ADDITION:
does anyone think this sounds cool              ...............          ????
.....
[right][snapback]460644[/snapback][/right]


I hate bounds. But your second idea sounds a whole lot better (and harder) then the first.
Report, edit, etc...Posted by Mp)7-7 on 2006-04-12 at 17:49:43
Wow, I really like this idea! Go with the second idea, that gives more room of oppurtunities for people to mess up or do better. Sounds a lot harder too. Good Luck, have any questions or need help, just ask!
Next Page (1)