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Staredit Network -> Modding Assistance -> Hmmm...Memgraft.
Report, edit, etc...Posted by Corbo(MM) on 2006-04-14 at 20:02:31
Ok. this is no memgraft help tongue.gif well, it is.
I know that i should have probably just asked DoA personally but im having trouble when loading another patches that i already made....lets say it this way i made this IT patch if you remember, and i wanna add another unit but whenever i load a MGP it crashes after i "find" the tbl.
So the question is...can i load already-made-patches?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-04-14 at 20:14:55
No, you can only load .mgp's created by MemGraft 1.11b. Or import StarGraft .pats. sad.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-04-14 at 21:23:12
..........Sighs...
Hmm..and does 1.11b loads it's own version??
say...1.11b loads 1.11b mpg's?
Report, edit, etc...Posted by nirvanajung on 2006-04-14 at 21:49:07
he's saying is only MemGraft v1.11b allow load/save memgraft project file (*.mgp)
file and saved mgp file can load to any version of Memgraft

so that mean is if u want keep on load and save mgp file after all
u should Memgraft project setting with v1.11b and when compile to EXE of ur mod
then just work with each wanted version
Report, edit, etc...Posted by Corbo(MM) on 2006-04-14 at 22:02:28
I See.
So, I can actually load/save in 1.11b and then load it into 1.13e to make create the EXE. I guess i'll work with 1.11b then.
Where can i find 1.11b memgraft?
Report, edit, etc...Posted by nirvanajung on 2006-04-15 at 00:15:34
here you are ~! take it

when u extract zip files, there is default.mgp file for start memgraft without stat_txt.tbl
and i add stat_txt.tbl file for ur work, then u would just use that

enjoy this~!
Report, edit, etc...Posted by Corbo(MM) on 2006-04-15 at 13:44:10
Wow, You even provided a tbl and a default mgp.
Thanks man, now i don't have to extract a new tbl everytime i want to work. tongue.gif
er....closed?
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