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Staredit Network -> UMS Assistance -> A few questions...
Report, edit, etc...Posted by mayonnaise on 2006-04-15 at 12:35:42
I've been interested and have played several very fun UMS games. Making UMS maps sounds like fun, so I said why not give it a try? I have a few questions here though.

How do I specify a certain one unit to have cloaking or ect?

Is there any way to uncloak a permanently cloaked unit, or give other units detection abilities?

Last one: Is there any way to make a trigger to edit a units HP during the game?
Report, edit, etc...Posted by JaFF on 2006-04-15 at 12:44:53
just click the unit & press enter, it will show a menu where you will see options like: invincible, hallunicated, burrowed & others.

you want to uncloack a ghost that's been cloacked by default of the map ?

you can't change the unit's MAXIMUM hp, but you can change the HP taht he has (0-max).
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-04-15 at 12:59:32
1. Properties. Shortcut: Select unit+enter. You can't make a unit that doesn't have cloaking researched cloaked. (e.g. a marine can't cloak)

2. Impossible. The second part is possible (sort of). Make a trigger to have an observer follow a unit constantly.

3. Jammed is right. Also: you can only modify percent of health. (e.g. add X percent, not add X health)

Hope this helps.
Report, edit, etc...Posted by fritfrat(U) on 2006-04-15 at 14:35:10
I will clarify and restate a few things, as well.


What people mentioned above is how to set a unit to cloaked; as far as units having the ability to cloak or not, it goes by researches. Only ghosts, wraiths, their respective heroes, and infested kerrigan can have cloaking spells. Lets start with ghosts and infested kerry:

If you set the research player settings so that personal cloaking is disabled, no ground units for that player can cloak.
If you set to enabled, then the heroes can cloak, but the non-heroes can't cloak since it is not researched.
If you set it to researched, non-hero ghosts can cloak as well.

Personal cloaking applies to ghosts and infested kerrigan, and cloaking field applies to wraiths.


As far as uncloaking a unit such as a Dark Templar or Observer, I believe that that is impossible. If I remember correctly, there may have been a method to make an uncloaked dark templar, but if there was, it was patched. Hallunications are always uncloaked to the opponent, however, and you always can just share vision with the opponent or have an observer follow them constantly.


The trigger action for changing units' hp is Modify Unit Hit Points. This works by percentages.


EDIT: Changed "halos" to "hallunications." This is what I originally meant, but apparently it wasn't as popular of an abbreviation as I thought, seeing that killer_kow didn't catch on.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-04-15 at 16:52:52
QUOTE(fritfrat @ Apr 15 2006, 02:34 PM)
As far as uncloaking a unit such as a Dark Templar or Observer, I believe that that is impossible. If I remember correctly, there may have been a method to make an uncloaked dark templar, but if there was, it was patched.


Hallucinations.
Report, edit, etc...Posted by Corbo(MM) on 2006-04-15 at 21:47:47
QUOTE
How do I specify a certain one unit to have cloaking or ect?


1. If the unit can use the ability you can specify it in the map setting under the upgrade and tech settings i guess, set it to disable so the unit does not have cloaking ability or researched so it has cloaking and enabled so it has cloaking but it needs to research
2. if the unit is in game and you don't want it to use cloaking, set the energy to an ammount lower than the cloaking cost say...energy 124 and cloaking 125, if it is cloaked you can set the energy to 1 and after a second or less it will uncloak due to lack of energy

QUOTE
there any way to uncloak a permanently cloaked unit

if you mean to make it always visible yes you can,
1. Run AI Script turn on shared vision for player X, where X is the player you want, note that this trigger has to belong for the player owning the permanent cloaked unit, and note that this will reveal all units not only cloaked one
2. have a detector unit constaly moving to a location near the cloaked unit

QUOTE
or give other units detection abilities?

without using another unit like observer to move to the unit and reveal everything plus map making, No, but you can always mod it.

QUOTE
Is there any way to make a trigger to edit a units HP during the game?


You can't edit unit's HP during game, but you can set it to a lower ammount or higher without exceeding the max HP of the unit


All of them can be done by modding, maybe instead of UMS map making you should try modding
Report, edit, etc...Posted by Mp)Dungeon-Master on 2006-04-16 at 08:11:56
Yes but mods are boring since every 1 need to download it for play in a same game... no multiplayer when mods!
Report, edit, etc...Posted by Steel_Hand55 on 2006-04-16 at 21:33:21
QUOTE
If I remember correctly, there may have been a method to make an uncloaked dark templar, but if there was, it was patched.


I know there was a way to make an uncloaked DT (there were instuctions on the old scindex.com); i don't know if it was able to be applied to other units (like ghosts) or not, and i dont know if a patch was released to fix it or not either. it might still be available; try googling it.
Report, edit, etc...Posted by Demaris on 2006-04-17 at 02:04:01

Uncloaking a DT or observer was patched in 1.07, I believe.
Report, edit, etc...Posted by Corbo(MM) on 2006-04-17 at 13:53:57
QUOTE(Marco(bounder) @ Apr 16 2006, 06:11 AM)
Yes but mods are boring since every 1 need to download it for play in a same game... no multiplayer when mods!
[right][snapback]466677[/snapback][/right]

if you think mods are boring, good luck bounder lmfao.gif
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