Staredit Network

Staredit Network -> Melee Production & Showcase -> [4] Valley of Chaos
Report, edit, etc...Posted by kbman on 2006-04-16 at 18:57:16
Please tell me some "glitches" with map. I need feed back for this one
Report, edit, etc...Posted by Falcon_A on 2006-04-16 at 20:59:36
Hm, why are all the buildings there?

If you mean for it to be played in "Use map settings", that's where it goes. As an actual melee map, it seems quite respectable, you actually put chokes and naturals...O_O

It would help if you posted a picture (see the tutorial by Valug, pinned on top of melee section...)
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-04-17 at 08:08:18
(sigh) Last night I made a huge post for you, but when I hit "add" SeN messed up, and it was lost. I'll try and remember everything for you...

1) Why are there buildings?
2) Teal has an extra mineral patch.
3) Expos seem randomly placed, add more symmetry for balance.
4) Cliffs over every expo is good for tanks.
5) Some expos are protected with chokepoints, while others are open and harder to defend.

Those are some main points, there are probably more. Someone else will find them.
Report, edit, etc...Posted by kbman on 2006-04-17 at 10:48:31
srry for got to delete them
Report, edit, etc...Posted by SlayerX_nova on 2006-05-02 at 19:08:19
yeah and post with the map preview so pple know what the dling if they deside to dl it
Report, edit, etc...Posted by Valug on 2006-05-20 at 11:26:52
[sub]Lazy people.

user posted image[/sub]
Report, edit, etc...Posted by Falcon_A on 2006-05-22 at 10:26:41
still imbalanced and ugly, but with the current design, i dunno if it can really be improved
Report, edit, etc...Posted by (DI)Yulla on 2006-06-03 at 10:50:21
Unbalanced. Enormous disadvantage to the purple. The frontal base is too far from covering the main base. Teal at the highest advantage. They can grab the three mineral bases very quickly. Not enough gas tanks out there.

It would have been better if the middle was an island instead of the usual blank.
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