EDIT- Woops now there's two trailer threads. Thought the other one was scrapped stuck in the news forum without validation, but it looks like it got moved to the MiP forum. Oh well, more publicity I suppose.

QUOTE(Tuxedo Templar @ Apr 17 2006, 12:14 AM)
Well here I am again out of the blue. After more than a year in the works, and though many ups and downs, turns and stops, and bumps and snags, I'm finally nearing completion.
For those not in the know, Rush is the magnum opus of my starcraft mapping career... and possibly one of my last maps. For more information, visit the website I made for it at:
http://www.shadowfortress.net/~rush. I'll have updates there too, as things progress, so check by occasionally. I'm also about to begin early beta testing soon, now that things are starting to come together, so if you're interested then check back at the site for information when it's ready.
For now though, here's a juicy trailer to get things started:
[right][snapback]467185[/snapback][/right]
Quoted from the earlier post I made. Rest assured, this is no silly weekend trigger experiment like most of my other maps. I take special pride in this for trying to make an actual gameplay experience out of it instead of your run of the mill RPG or D map. I've pushed virtually every limit Starcraft has with this map, be it strings, units, locations, sounds... all that jazz.
Anyway, there's another more important reason I'm steaming ahead to finish this just recently. I've been doing a lot of growing up lately, realizing both that I need to mature a bit on my own time before making any new ventures, and realizing what it is I really want to achieve in the first place anyway. Well it looks like I'm about to make my first venture into the gaming industry soon (no details yet), but to do that I need a portfolio. Since to date I haven't even one "fully" completed and playable map to call my own (defense/movie maps arn't really considered full/playable, FYI), this will stand at least as my first Starcraft project that I've actually completed. And as you can see, I'm a bit excited.
Of course, Starcraft maps alone won't cut it, but then, that's what I've been taking care of this past year while I was gone. Because of that, it looks like this really will be one of my last Starcraft maps for a good long while. Not to do the whole "going out with a bang" thing, but I'm at least trying to make sure this is something worth playing.
Anyway, I cooked up a manditory trailer map for all yous mugs to show at least some of what's going to be involved in the actual map. Hey you can't go wrong with that Lacrimosa remix, either.

Be sure to check it out when you get the time, as well as the website I made for more information. Release dates (as of this post) are still up in the air though, but don't worry you shouldn't have to wait another year like last time (lol).
Enjoy.