SC crashed when I was testing a map after I added some music to it.
Anyone know the problem?
Corrupted music prehaps? Post your map.
It's still being worked on ;o
Corrupted map. Will not open.
You protected it :/ how can we figure out the error if you protect the map?:/
Oh yeah, sorry wrong ver I guess. Here the Unprotected one.
I had that happen when i was making triggers via Starforge and referancing files that it shouldn't be.
(i was trying to insert a another map into the mpq and call it up using the set next scenario trigger, used for single player campains).
I prefer NOT to use .wav's in Starforge. It messed up the musci for me. it didn't get corrupted, but the trigger kept deleting half itself, so I went SCXE and it worked fine.
BTW: Make sure the music is not corrupted and is 16-bit sound.
8-bit works well, but SC handles 16-bit better, compresses it better and 8-bit music quality ain't as good.
StarForge messes up music in your map. Period. I think you can fix this problem by opening up the map in an MPQ viewer and deleting the corrupted sounds, and then reimporting them into the map in SCXE. I could be wrong, though.
StarForge seems to have a problem with figuring which .wav goes where, which confuses the frickin crap out of sc hence crashing
i would suggest using scxe to add .wavs and the .wav triggers...
it also crashes when you try to play a .wav with no .wav (my map had a similar problem...)
Actions:
Always();
Conditions:
PlayWAV("staredit//wav//muzak");
That what it should look like, somewhat
When my map crashed, it looked likie this:
Actions:
Always();
Conditions:
PlayWAV(" ");
you should check your .wav play triggers over again =/