Yet again i have come to seek wisdom from you experts. This time im having trouble with spawn trigs for my rpg
Players affected:
Player 8
Conditions:
Player 8 commands at least 0 broodlings at location 1
Actions:
Create 6 broodlings at location 1 for player 8
Preserve Trigger
I did this... but however it keeps spawning like nuts, i just want it to be so that when the forst 6 die, the next set of 6 come out and then they can die and so on. How can i fix that issue?
so basically u dont want them to be disapear?!?!?! or is this enemies that respawn after you kill them?
if you dont want them to die, just modify the unit energy for the broodlings at the location they're at
if they respawn after you kill them, try usin a switch:
Conditions
Player brings exactly 0 broodlings to location
Switch1 is cleared
Actions
set switch1
wait 500 ms
then have:
Conditions
switch1 is set
(you could also try putting here: brings 0 broodlings here too)
Actions
clear switch1
create 6 broodlings at LOCATION
wait 1000 ms
preserve trigger
Your mistake was you did at least 0. At least 0 is like....an always action.
Yeah. It should be "Player 8 commands exactly 0 Zerg Broodlings at location 1."
what is this command (at location) condition? don't you mean bring?
No, command at location
Look at the condition list, it's there.
And, ya, the atleast is the problem.
OH, look, the player has 0-or-more broodlings! Better make more!" doesn't work
Oh look, the player has 0 broodlings!
Or
Oh look, the player has 0-or-less broodlings! would work much bette,r Don't know what you were thinking there....
Cheese is right... There is no command at location Condition. It's bring... Being a Uber I would thank you know that...
jw but is it a kill respawn or run out of energy respawn?
Oh oops.
Why do I keep thinking there's a commandat?
Certain triggers don't/do exist, but I keep thinking wrong about them, dunno why.
Don't worry too much about it. *pats you on the back* Happens to me a lot too.