I make custom terrain and I have used SCMDRAFT and may other editors and I always end up using Starforge.
I
Love
Starforge
Other editors can't come close to the crude, flexable options which allow me to make some quite neato stuff!
I am just making this because I fully enjoyed working with this hard working girl.
~Anyone else have some yellouts for using Starforge? I use it for everything.
(Some shat me and Shady.Aftermath are making up to keep you interested after you read my post... Lol)
Bill Nye can divid numbers by letters.
Bill Nye can survive a roundhouse kick.
Humans worship God, God worships Bill Nye.
Yeah its cool, but I focus on triggering rather than terain
I'd say what I use but I aint gonna spoil anything.
I'm gonna get some sleep now.
I LOVE SF
it could use some updates though...it takes up alot of system resources
QUOTE
I
Love
Starforge
I
Hate
Starforge
This editor corrupts maps for no reason.
I lost a year of work on a revolutionary map becouse of SF.
After a year of creating my map in SF , one time it just crashed for no reason and corrupted newest backuk of my map.
I love SF, the only problem I have with it is how it messes up ISOM terrian; SF makes it rectangular, not as good as SCMDraft in that aspect but better in the rest.
QUOTE(00cnr @ May 8 2006, 06:58 PM)
I love SF, the only problem I have with it is how it messes up ISOM terrian; SF makes it rectangular, not as good as SCMDraft in that aspect but better in the rest.
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Not really; worse than SCMD2 in all, except it doesn't recycle strings automatically. It also gives you the ability to do/experiment with random crap that is usually not useful but sometimes is. When it is, it's probably for cool effects.
I only use it for special effects. Other than that I don't care much for it although the brushes are nice. I would probably use it more often but SCMDraft covers everything nicely and doesn't corrupt maps randomly. It's still a good editor though.
Starforge does not randomly corrupt maps unless you do something to corrupt it.
QUOTE(O)FaRTy1billion @ May 13 2006, 03:38 PM)
Starforge does not randomly corrupt maps unless you do something to corrupt it.
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We've been through this before. It automatically deletes DD2 and can't write a normal WAV section. That's de facto corruption. Also, you can count ISOM...
sf pwns draft plain and simple even the triggers are so much easier u dont have to click stuff u type it!
QUOTE
sf pwns draft plain and simple even the triggers are so much easier u dont have to click stuff u type it!
Classic TrigEdit?
Not only that but TriggerEr also is quite a nice IDE to use with TrigEdit.
The only reasons why I don't like SF are:
1. It doesn't display minimap colors correctly
2. No Classic TrigEdit
I once had a map corrupted with the SF protecter, but its never happened after that one time...
QUOTE(PHI @ May 13 2006, 10:56 PM)
sf pwns draft plain and simple even the triggers are so much easier u dont have to click stuff u type it!
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^ Idiot.
No one cares about your intimate relationship with StarForge, Wood.
I hate syntax triggering, so SF sucks.
I used to use SCXE, but then I discovered Classic TrigEdit and I only use SF. Other than that, I know of know difference between SF SCMDraft.
I named my old version of SF, Jennifer.
Does anyone else have names for their SF editor? :l
Mine never corupts, and never crashes unless I load like 10 maps in a row or make minimap display 0x0... Nothing crazy.
SF is the bomb i belive, I like making the triggers, I like doing terrain, I like making brefings, I like doing upgrades/unit stats, I love it for everything...except for putting sounds into maps, that corrupts it & isom terrain too but I usually do all extended so..
QUOTE(evolipel @ May 13 2006, 06:05 PM)
We've been through this before. It automatically deletes DD2 and can't write a normal WAV section. That's de facto corruption. Also, you can count ISOM...
That is not corruption; corruption makes a map unreadable/unusable. You can still use it after StarForge has touched it.
QUOTE(O)FaRTy1billion @ May 20 2006, 01:12 AM)
That is not corruption; corruption makes a map unreadable/unusable. You can still use it after StarForge has touched it.
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No, corruption that makes a map unreadable/unusable is
really bad corruption. This is still pretty bad, but it doesn't make a map unreadable/unusable. Besides, it depends on what you want to do with the map: if you want to place good isometrical terrain after using SF to edit it, then it's unusable in that respect. If you want your doodads back, you have to use SCMD2 to repair it, etc.
If it's not corruption, then what is it?
Its just missing sections; it works, but maybe not for you people who have to have everything all StarEdit-perfect and can't live with one little thing that is easily fixable.
Yes I use Starforge for everything except triggers and stuff because I dont like the idea about typing them in. Bt for the terrain and stuff I use it for everything. I use triggers on X-tra editor, normally special so most of my time making a map is using X-tra if there was some way to make StarForge with the triggers from X-tra I would use STarForge 100% of the time for my maps!
I would have to agree with woody here! I use Starforge for everything. The people that dislike SF are the people who havn't taken the time to learn the triggering system, or are too closed minded to try a different editor other than what they are used to.
only l33t people use starforge like us