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Staredit Network -> UMS Assistance -> Hyper Trigger Help
Report, edit, etc...Posted by SiKawticPaladin on 2004-07-23 at 04:25:02
I am having problems with my map, im using hyper triggers, but all my triggers worked fine b4 i added background music :/, now the triggers don't proper funcionally... e.g. the first interactive cpu unit is supposed to be removed (hides in a building)... i will post the map so you guys can look at it... its too big :/ if you would like to use it email/pm me
Report, edit, etc...Posted by iamacow on 2004-07-23 at 08:53:45
Just a guess, but try deleting and creating all of your hypertriggers again.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-23 at 10:34:23
Are your hypers above or below the rest of your triggs? confused.gif
Report, edit, etc...Posted by Kow on 2004-07-23 at 10:45:31
does it matter? and if so... y? wat should it be?
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-23 at 10:49:27
Yes it matters don't know why but you have to have yur hypers below the rest or else it may mess up.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-23 at 11:02:35
Not true. You have to put hyper triggers after all triggers *with waits* if you want the waits to work.
Report, edit, etc...Posted by Kow on 2004-07-23 at 11:46:57
so u put them after as in time? or in list...?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-23 at 11:51:21
Correct Order (in order of triggers, not when they take place. As in, if they were a list.)...
-Triggers with Waits
-Hyper Triggers
-Triggers
Report, edit, etc...Posted by Kow on 2004-07-23 at 12:07:51
but u could also just do:

- all trigs ('cept for hyper)
- Hyper trigger

plus, hypertriggers are universal? if i put in as p8 will it effect p1?
Report, edit, etc...Posted by Jordan on 2004-07-23 at 12:13:56
that happend 2 me yesterday. but i figured out how to fix it. Just keep adding more hyper triggers
Report, edit, etc...Posted by Kow on 2004-07-23 at 12:16:46
so you could have:

wait trigs
hyper trigs
reg trigs
wait trigs
hpyer?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-23 at 12:25:26
No. You can't have them spaced around like that.
Hyper triggers must be after triggers with wait. Where you stick triggers without waits really doesn't matter.
Report, edit, etc...Posted by Kow on 2004-07-23 at 12:37:41
ok, lol one last question:
if, say you have this:
p1.
wait trigs

all players
hyper trigs

would that mess? or should i just put at the end of the computer...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 13:04:28
Yes that would mess it up. All players isn't really a player. It is a short cut to makeing the trigger for every player 1-8.

So if you make the hyper trigger for all players then make a trigger for player 1 with a wait the hyper trigger will technacly be before player ones trigger and that trigger will not function because of the hyper trigger's wait block.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-23 at 13:26:48
QUOTE
that happend 2 me yesterday. but i figured out how to fix it. Just keep adding more hyper triggers


That doesn't work... All you do is delete the hypers and add them all oveer again.

QUOTE
plus, hypertriggers are universal? if i put in as p8 will it effect p1?

Yes, Hypertriggers are universal.
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