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Staredit Network -> UMS Assistance -> Something Wrong With The Screen Following Unit....
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 11:49:54
im working on a movie map at the moment (putting my bound on hold cause im getting tired of the for now) and im making my screen follow the observer but the problem is the screen moves as soon as the observer moves to the edge of the screen and not smooth line in the A&O trailer i did the hyper trigger but its still not working like it should pls help yawn.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-23 at 12:26:04
Use Hyper Triggers if you want it to center faster.
Report, edit, etc...Posted by melkor191 on 2004-07-23 at 12:38:21
Did you use hyper triggers on both the order to move hte obs or just on the center screen and if so how many time did you "hyper it"?
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 12:50:45
QUOTE(melkor191 @ Jul 23 2004, 11:38 AM)
Did you use hyper triggers on both the order to move hte obs or just on the center screen and if so how many time did you "hyper it"?

i did it on both and i hypered it like 15 times p:
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 13:11:56
I'm haveing trouble understanding what your problem is. Could you please rephrase that sentance.
Report, edit, etc...Posted by CheeZe on 2004-07-23 at 13:15:11
give us map will help a lot actually, even giving us triggers will help ^_^
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 13:27:17
ill give you the map even tho it sux hard core right now cause its my first movie map in 1 year
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-23 at 13:32:10
Ugh. Here's some triggers:

Conditions:
-Always

Actions:
-Center Location "movie tracker" on Observer at anywhere


Conditions:
-Always

Actions:
-Center view at "movie tracker"


Make sure that you add the hypertriggers last. Use switches instead of always if you don't always want view centered on the obsv.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 13:49:22
The main problem is you don't have any hyper triggers. (what you did isn't a hyper trigger) Also what is wrong witht hat is you only center the location once.

What you need to do is first make this trigger

Players:
-Players you want to have there veiw centered
Conditions:
-whatever
Actions:
-Center locaiton Observer on observer at anywhere
-Center Veiw at Observer
-Preserve Trigger

Then go here to learn how to make hyper triggers
http://www.staredit.net/?showtopic=1885#topic30
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 14:15:29
QUOTE((U)Bolt_Head @ Jul 23 2004, 12:49 PM)
The main problem is you don't have any hyper triggers.  (what you did isn't a hyper trigger)  Also what is wrong witht hat is you only center the location once.

What you need to do is first make this trigger

Players:
-Players you want to have there veiw centered
Conditions:
-whatever
Actions:
-Center locaiton Observer on observer at anywhere
-Center Veiw at Observer
-Preserve Trigger

Then go here to learn how to make hyper triggers
http://www.staredit.net/?showtopic=1885#topic30

it works a bit better but not as good as in A&O trailer thats how i want it =/
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 14:38:34
I don't think tux used an observer for the first part (where it i scroll vertically veiwing the terrain)
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 14:45:09
QUOTE((U)Bolt_Head @ Jul 23 2004, 01:38 PM)
I don't think tux used an observer for the first part (where it i scroll vertically veiwing the terrain)

how he do it then yawn.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-23 at 14:53:38
Although i can't see it this is what he most likely did.

He had a unit on the left edge of the map going upward. He would center a really wide location on it (like 30x1). Then he would center veiw on that location.

Since the unit is on the side of the map the location is offset to where the center of the location is no longer over the unit. (locations can't move off of the map) Therefore when you center the veiw on the location it is in a differant place than the unit is. (the unit only controls the vertical speed).

I didn't really want to explain this to you because it is out of your scope. But if you understand it then good, Tuxcedo is one of the most talented mapmakers there is, if not the most talented. Trying to imiatate what he does in his maps is challenging even for a expert.
Report, edit, etc...Posted by HA-CurSe on 2004-07-23 at 15:02:25
QUOTE((U)Bolt_Head @ Jul 23 2004, 01:53 PM)
Although i can't see it this is what he most likely did.

He had a unit on the left edge of the map going upward.  He would center a really wide location on it (like 30x1).  Then he would center veiw on that location.

Since the unit is on the side of the map the location is offset to where the center of the location is no longer over the unit.  (locations can't move off of the map) Therefore when you center the veiw on the location it is in a differant place than the unit is.  (the unit only controls the vertical speed).

I didn't really want to explain this to you because it is out of your scope.  But if you understand it then good,  Tuxcedo is one of the most talented mapmakers there is, if not the most talented.  Trying to imiatate what he does in his maps is challenging even for a expert.

yeah i get what you mean =) im just mainly a bound map maker but i wana get into other things like rpg's and movies movie's first i think ill put that on hold and fudge around befor i continue cause that one will be pretty big and long
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