Ok, here's the deal. I am big into bounding, but if there is one thing that destorys a bound is using ground units for 'explosions'(if you will). You see... timing is quite critical in bounding, but when ground units are used, they tend to get in the way. For a split second, if your going and the explosion in front of you happens to have a ground unit, you stop sitting there hopless... I suggest if you ever make a bound, or tell someone how to make a bound, SPECIFICLY
tell them DON'T
use ground units!
Other downfalls were;
That i hate vertical(Preference, this does not hold true to all bounders) reason being is that the screen is wider than it is long, so you can see more for long levels horizantally rather than vertically. Second, vertical movement is slightly off, so you have to 'fix' your movement by clicking milimeters above the intended destination.
Music needs a switch... It helps alot if you can hear the 'explosions', so having blaringly annoying music louder than the 'explosions' just plain sucks if you can't turn it off somehow.
REALLY SUCKY TERRAIN... It took me like thirty seconds to decypher what the terrain text said... also, there were lots of really weird terrain blips that looked kinda funny.
One last thing, it is quite annoying when the edge of the 'level' is jammed against the side of the map... Having the 'level' centered is a bounders pet peve, and this lopsidedness throws everything off.
Overall, idk if you want a rating or not, but since it was a first bound, i give it a 6/10.
no ground units
no music(or a switch to turn it off)
legible terrain text
original levels are nice
Good luck if you ever make anymore bounds.