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Staredit Network -> UMS Showcase -> Killzone
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-15 at 19:09:01
QUOTE

Killzone

By: FaROYMustang, assisted by Killer_Kow




Specifications


-Players
•6

-Map tileset
•Jungle

-Map size
•64x128




Gameplay

The Helghast and the ISA duke it out in one of 5 game modes, fully customizable. Collect 2 weapons at a time and change freely between them. Nuke enemy bases, or snipe enemy infantry, it's all up to you.



Features


-Player Interface
•Player 1 chooses the game settings, and everyone else plays. To pick up a new weapon, walk up to it. It will replace the weapon you are not using. Use the civilian at the top to switch between weapons. Gameplay varies due to settings.

-What's new in your map that others have not done before?
•Weapons system is something I don't think I've seen before (correct me if I'm wrong) and the overall customizable interface is something rarely seen in maps.



Details


-Weapons
•M66 SD Stova
•BDL-23 Dohvat (Plus nukes)
•M224-A3 Machine Gun
•M82-G Assault Rifle (ISA)
•BLR-06 Hadra
•M327 Grenade Launcher
•STA-52 SLAR
•STA-52 Assault Rifle (H)
•EAQ-25/4 Chimera (Mounted Turret)
•M32 Combat Knife
•Hero Weapons
•A secret (hehe)
-Items
•Health Pack! Yes!

-Game Modes
•Deathmatch
•Team Deathmatch
•Capture the flag
•Domination
•Defend and Destroy


Screenshots


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Made with Showcase Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by Staredit.Net Essence on 2006-05-15 at 19:21:39
WoW, this map has had alot of though put in! it seems great! can i test?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-15 at 19:23:18
Um, its map showcase. The map is done. Has been for a long time. The download is right there.
Report, edit, etc...Posted by n0b0dy- on 2006-05-17 at 15:59:50
Nice description of weapons and stuff I'm gonna test it out in a little bit. But those screenshots of beacons looks kinda weird and newbish. ( no offense ) Anyways I hope this is going to be good for my enjoyment. w00t.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-05-17 at 19:06:41
oh.... im going to have to play it then tongue.gif
Report, edit, etc...Posted by Dark_lunatic_K on 2006-05-17 at 20:36:36
This map looks too noobish for me to play it, no offense. Maybe if you coloured the unit names I would give it a try.
Report, edit, etc...Posted by Neiji on 2006-05-17 at 21:39:59
THis looks similar to this one map made by FaRoyMustang or somebody.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-18 at 14:44:25
nobody- You only need that at the start. And I didn't make it.

DLK- Coloured names don't make a map good. Just to let you know.

Castaminator- Learn to read, buddy.
Report, edit, etc...Posted by Neiji on 2006-05-19 at 17:21:04
Yeah, I told FAROY mustang to go to this forum, but he called me a noob. I said he needs to work on the terrain, and he says I'm a noob and I should shut up.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-19 at 17:33:26
Nice Map, I like it, Good Job!
Report, edit, etc...Posted by Demaris on 2006-05-19 at 20:08:54
QUOTE(Dark_lunatic_K @ May 17 2006, 06:36 PM)
This map looks too noobish for me to play it, no offense. Maybe if you coloured the unit names I would give it a try.
[right][snapback]488273[/snapback][/right]


Because, after all, colors are the only thing anyone ever looks at in a map.

My suggestion is don't use a beacon system, they are slow.
Report, edit, etc...Posted by Mp)7-7 on 2006-05-19 at 20:17:34
Yes, Instead of using beacons, I would use a different style of terrain like on jungle I would use dirt or rock to make it more clean!
Report, edit, etc...Posted by Mp)Hobo on 2006-05-20 at 00:55:12
anyways good work on ur map, ill enjoy it wen i see it wen im playing
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-05-20 at 07:28:10
QUOTE(Neiji @ May 19 2006, 05:20 PM)
Yeah, I told FAROY mustang to go to this forum, but he called me a noob. I said he needs to work on the terrain, and he says I'm a noob and I should shut up.
[right][snapback]489303[/snapback][/right]


I don't think Roy even plays SC anymore, he changed his name and then sorta stopped logging on. I haven't seen him in ages.

And, I only assisted in the map. Roy did most of the layout. I worked mostly with triggers and breifings. So the beacs weren't completely my fault smile.gif

Maybe I'll revisit this, fix it up a little. Maybe smile.gif
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