Okay, I'm having a little trouble (i'm quite inexperienced at modding) with my zerg units. What i want to do is make hydralisks survive only on creep, like buildings, like larvae. I tried checking the creep thing in the movement flags tab of units (i'm using Datedit) but that didn't work. I tried searching the forums but I dont wanna go through 33 pages with the word 'creep'. Can somebody help me out? Do I need scripting for this?
hmmm wat a interesting subject~!
i think hydralisk on creep thing is come under to buildings
so i mean, that is differenct property
and larva are can move on the other all ground that ur thought wat larva things
is not wrong
Anyway...i'm not quite sure about that , but basically that come under to buildings, i think so
1. creep movements flag doesnt have all of it
all ground units should already have creep checked, zerg buildings have need creep checked under advanced, try checking that and check out the larvas AI, it might have something under there that might help <---- all done under a dat editor
You can set their idle order to "Larva". That will have them only survive on Creep, but it will also make them wander around like Larva do.
I tried for a long while to get this to work, and nothing I could find did.
Thanks for the ideas guys, The building flag didn't work, the larva order does but they do indeed wander around. I think i'll try this on lurkers and see what happens with the larva idea, even when burrowed
It's funny how often the most likely solution is the most ignored
As for how to get it to work, try unchecking all the flags except creep in the Movement/Sound tab using DatEdit
ADDITION: Just so you know, the units AI Actions don't have to be changed in order for it to work, they don't effect it at all
Do NOT, I repeat: do NOT use or rely in any way on the Movement flags other than the "mine-safe" movement. They are incorretly labeled, something I have fixed in the yet-to-be-released DatEd 1.1. They ARE NOT related to movement, although they may appear to.
You may consider emulating the effect by checking the Building flag and the Requires Creep flag. Although I can't guarantee it'll work, that's how the zerg buildings are prevented from being placed away from creep.
Would you mind telling us what they are used for then?
The thing is - I don't know. I asked DoA about it awhile ago and he said that he couldn't find any of them being used other than with the "mine-safe" movement. He didn't search everywhere though, so the possibility still exists they're used for something, but it is rather unlikely.
Allright, that works I guess. All I have noticed is some correlation between the numbers listed in buildable/unknown 3 for a tileset in tiledit. An example would be creep tiles within the tileset get a listing of buildable:4 and unknown 3:0, they make 40 which correlates to creep as 0x40. Also many tiles that can only be flown over have numbers like Buildable:8 unknown 3:4, 84 might then correspond with 0x04 air and 0x80 mine safe.
That could be entirely speculation, and is most likely simply coincedtial, but that's the only thing I have noticed.