Staredit Network

Staredit Network -> Ideas -> new spin on madness
Report, edit, etc...Posted by Quabarrick on 2006-05-31 at 19:39:49
I've had this off on the back of head for awhile and I've been meaning to see if it's really been worth all these sleepless nights. instead of having the units spawn off a location what if one were to spawn broodlings (using the zerg queen income) and make making units the prime directive of players thus moving more focus off of unit placement and more on to just forcing mass broodlings
A. get a large amount of units (above around something I don't want the game to be over in long period of time)
B. Kill all enemy bases (such as an infested command center and throwing something such as civilian in front to spawn broodling on to start ones army)
oh well mostly just an idea and a basic concept map I've been working on.
Report, edit, etc...Posted by Zeratul_101 on 2006-05-31 at 19:54:55
i personally think that would be extremely boring cause you'd spend most of the time at one location clicking on a unit and "b". not to mention what pathetic units broodlings are, they have one of the slowest attack rates in the game.

it'd probly be better if you transformed broodlings into other units, although it'd still be boring broodling units all day.
Report, edit, etc...Posted by Quabarrick on 2006-05-31 at 20:07:10
didn't quite think of that... oh well back to the drawing board.
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