Staredit Network

Staredit Network -> UMS Showcase -> City of the Damned
Report, edit, etc...Posted by iHaveNoRegrets on 2006-06-01 at 11:26:42
QUOTE

City of the Damned

In this map, you face the oncoming horde of zombies, bla bla bla.
Basically, it is a more confusing game than Raccoon. I used to use bunkers for blockades, but I decided to use Panzer's thing with the Tanks. It works well, but due to some little errors with the AI, it isnt as useful.
There are some secrets in the game, but no cheats, sorry. Try exploring a bit to find some of them and also get some hidden weapons.

Defend the CC. Use beacons to trade in units for the units at the beacon.


Specifications


-Players
Five Humans
One Friendly AI
One Enemy AI
One Dead AI

-Map tileset
Space Platform

-Map size
256x256

-Sound
None


Introduction / Objectives

You will defend against the damned for one hour. You must protect the Command Center.

-Player Interface
You can find hidden areas, good places to defend, hidden events, and not much more.

-What's new in your map that others have not done before?
I just threw together a few good ideas and made something new (as far as I know)

-Problems
Due to the problems with Too Many Obstructions errors, I have basically reached the limit with this map. There is the occasional errors, but they fix after 10 seconds to a minute, so its not that bad (these errors include non-moving units(AIs only) and spawning errors).


Download


Link. Also attached to Post.


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