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Staredit Network -> UMS Assistance -> Bound Help
Report, edit, etc...Posted by Trusting_Stylus on 2004-07-25 at 19:03:58
Hi. I need help. I'm trying to make a bound. But when I try to make the dark archons appear then die, they don't die. The trigger is:
Conditions-
'ob1' is set.
Actions-
Create 1 dark archon for player 8 (that's the comp) at da1
Kill all any unit for all players at da1
Wait for 100 milliseconds.
so on and on until da12.
preserve trigger.

they appear. but don't die. Why is that????
Report, edit, etc...Posted by Moogle on 2004-07-25 at 19:23:41
Simple as this.

Conditions:
- Switch 1 Set (ob1)

Actions
- Create X unit at location X
- Kill all units owned by all players at location x
- wait X
- Create X unit at location X
- Kill all units owned by all players at location x
- wait X
- Preserve Trigger
Report, edit, etc...Posted by Trusting_Stylus on 2004-07-25 at 19:29:40
I did that. but it doesn't work.
Report, edit, etc...Posted by Moogle on 2004-07-25 at 19:30:58
No, u did any unit i did all players.
Report, edit, etc...Posted by Trusting_Stylus on 2004-07-25 at 19:43:27
if you read it. it says kill all any unit for all players
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 19:46:53
check your trigger again. Then check to make sure you have all the elivations checked on the location.
Report, edit, etc...Posted by Kow on 2004-07-25 at 21:59:57
are your Hyper triggers in the right place: below the triggers w/ waits
Report, edit, etc...Posted by CheeZe on 2004-07-25 at 22:01:39
omg..!!! why would people want hyper triggers in bounds? I have never understood that...why???? huh.gif huh.gif huh.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 22:04:31
So they don't have a pause after each loop of the obsticals.
Report, edit, etc...Posted by CheeZe on 2004-07-25 at 22:11:04
what pause? I have never encoutered a bound map without hyper triggers having problems because it was "slow"...actually, most of them ran just as fast as those with hyper triggers.
Report, edit, etc...Posted by Stardog on 2004-07-25 at 22:12:44
Try replacing "Any Unit" with "Dark Archon." Better to be more specific so Starcraft knows exactly what you are talking about.

Sort of like it's better to say "I went to K-Mart" instead of "I went to the store" because then the person you are talking to doesn't know which store.

If all else fails, maybe we should look at the map itself, if you wouldn't mind. You could PM me a download link or send it to my e-mail (StardogProd@Netscape.net) I would love to have a lookie.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-07-25 at 22:17:23
you must not know what hyper triggers do then cheese.
Report, edit, etc...Posted by CheeZe on 2004-07-25 at 22:23:05
Well the, please show me a bound map where hyper triggers are useful. No sucking traps, because obviously, those require it.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-07-25 at 22:42:40
It's useful in any bound map where you don't want a 2 game second wait between each trigger execution. Or for maps where you touch something and die. Without hypers, the location doesn't center fast enough, nor do the triggers get checked fast enough, so chances are you can run right through.
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-26 at 01:50:25
QUOTE
Try replacing "Any Unit" with "Dark Archon." Better to be more specific so Starcraft knows exactly what you are talking about.


Umm, then only the dark archons would die, not the zerglings. And you claim to be advanced...

QUOTE
check your trigger again. Then check to make sure you have all the elivations checked on the location.


Yes, owned again, Bolt. tongue.gif
Report, edit, etc...Posted by Urmom(U) on 2004-09-02 at 15:40:23
I'm not a bound expert but maybe try for the conditions kil all archon at "location" and then have another saying kill all "lings" for force1 or watever force the players are in.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-02 at 15:43:53
make sure the comp is in the force u specified.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-02 at 20:31:16
QUOTE
Hi. I need help. I'm trying to make a bound. But when I try to make the dark archons appear then die, they don't die. The trigger is:
Conditions-
'ob1' is set.
Actions-
Create 1 dark archon for player 8 (that's the comp) at da1
Kill all any unit for all players at da1
Wait for 100 milliseconds.
so on and on until da12.
preserve trigger.


GOD BLAST IT! THis thread is old, so the problem is probabally alredy solved. Also, the above trigger is correct and does not need fixing. My only guess is to do as Bolt said and check the elevations and positioning of locations. *sigh* so many stupidly revived and stupid topics I wish I could lock...
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