__2b <num> - Makes the unit face a certain direction when it has finished the label. i believe 0 is to the left. not sure...
__36 - Does some pretty weird stuff with the animations. I think it makes it go into the attack frames untill ordered to do something else. It freezes the current label.
__3d <num> - Creates another shadow <1> amount of pixels horizontal. Either that or it re-creates all "imgul09" tags <1> amount of pixels horizontal.
__02 <num> - Moves the main sprite <1> amount of pixels horizontal, kinda screws around with a few things, like the green ring stays around the shadow, but to click-select him, you must click the
sprite, or put a box around the shadow.
__04 <num> - Same as above, but the ring stays around the shadow, and you can
only select it by putting a box around the
shadow__12 - Not sure how it worked, i had it at the end of a ghost shooting, what it did was it forced the shooting sprites to play repeatedly, untill i moved it. then it just froze at the location i moved it to and kept walking without actually moving. only way to stop it is to kill it.
Thats all i could find out =\ hope its helpful