I have two good map ideas, but I don't know which one to use! To help you decide, here are the descriptions:
Squad Tactics: You command a squad of a Ghost, a Firebat, a Marine, and Jim Raynor (Marine), each with a different set of special abilities (for example, Jim Raynor can call in air strikes and emergency evac). You go on missions, and when you complete a mission, you can choose to be airlifted out, or walk back to base. When a member of your squad gets "incapacitated" (killed) his special abilities can't be used, and a carriable "body" will appear where he died. You can get him revived by bringing the body back to the base's hospital. If your entire squad get's incapacitated before you send a distress signal, you lose. Also, there is a close combat mode that you can have activate when an enemy gets close (you can turn it on auto or have it off). There are other features, but I don't want to spoil it
Summary: Command a squad, kill stuff, try not to die.
(NOTE: This map would be made in FPS format if I made it. FPS format is where the enemy has allied diplomacy with you, so you actually have to aim, like in Sniper Bald Locks.)
Base defense: Remember that level in the Terran campaign of original Starcraft? Well, this map is sorta like that, except much better. In it, you choose a class, and, again, they each have their own special abilities. Classes include: Sniper, Guard, Pilot, Engineer, etc. A computer player owns the base that you have to defend. They'll do some work, but it's mostly up to you to keep the base safe. Some example abilities are: RAISE ALARM: Call defense reinforcements to your area (Guard). SHARPSHOOT: Temporary one hit kill mode, but you can't move while you're in this mode (Sniper). The objective: Defend the base until reinforcements arrive (roughly 45 minutes, I might make it a random switch), then attack the enemy base and destroy it. Once again, there are more features but I don't want to ruin in for you.
Summary: Defend, then attack. Sounds simple enough, but is it??
(NOTE: I don't know if I should put this one in FPS format. Please leave feedback on whether I should or shouldn't.)
(ANOTHER NOTE: Not a really a defense map. Enemies are unpredictable.)
So, there are your descriptions. NOW VOTE!