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Staredit Network -> SCMDraft -> Briefings
Report, edit, etc...Posted by A_of_s_t on 2006-06-07 at 00:26:29
I memorized how to type in breifings for SCMD and for some reason, they NEVER appear in game! NEVER. Is this a glitch in SCMD, or did I do something wrong? I set the briefings for Player 1 and Ive done it for all players. It looks sort of like this:

Briefing(Player 1);{
Text Message("Blah, blah, blah", 10000);
Wait(10000);
}
//--------------------/
Whats wrong?
Report, edit, etc...Posted by evolipel on 2006-06-08 at 11:58:14
QUOTE(A_of_s_t @ Jun 6 2006, 11:26 PM)
I memorized how to type in breifings for SCMD and for some reason, they NEVER appear in game!  NEVER.  Is this a glitch in SCMD, or did I do something wrong?  I set the briefings for Player 1 and Ive done it for all players.  It looks sort of like this:

Briefing(Player 1);{
Text Message("Blah, blah, blah", 10000);
Wait(10000);
}
//--------------------/
Whats wrong?
[right][snapback]501168[/snapback][/right]

Briefings were never implemented/meant to work in SCMD2 or TrigEdit.
Report, edit, etc...Posted by Folca on 2006-06-08 at 13:33:09
yeah, i think ur supposed to use X-Tra Editor, for the briefings..
Report, edit, etc...Posted by A_of_s_t on 2006-06-08 at 16:13:41
Ahhhh, crap... Ill have to reput all the sprites then when Im finished...
Report, edit, etc...Posted by Noober on 2006-06-08 at 20:30:35
You can use SF for briefings.
Report, edit, etc...Posted by dumbducky on 2006-06-09 at 14:54:51
Yah, I noticed the same problem too. It turns out the save function doesn't work.
Report, edit, etc...Posted by yoni45 on 2006-06-23 at 21:31:12
oddly enough though, it does save. You can save, open in SF, and they will show up. But run the game, and they're gone... Add a Wait(0); in SF, save, and remove if you want, and everything then shows up =/
Report, edit, etc...Posted by SubZer037 on 2006-06-26 at 00:40:37
Is it possible to make briefings in SF, then extract it with uberation and put that into scmdraft with no more complications?
Report, edit, etc...Posted by Noober on 2006-06-26 at 09:45:36
Uh, I don't think you can "extract briefings". Even if you could, you'd still have to put it into SCMD and save it, which is impossible.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-06-26 at 18:55:13
QUOTE(Noober @ Jun 8 2006, 08:30 PM)
You can use SF for briefings.
[right][snapback]502593[/snapback][/right]


In my opinion, I would reccomend not using SF for briefings.

Because they always crash me when trying to lap or stuff.

But do w/e u wanna do tongue.gif
Report, edit, etc...Posted by A_of_s_t on 2006-06-26 at 19:03:14
....They crash because you forgot that slot number one is acually slot number 0... They dont crash if you remember that.
Report, edit, etc...Posted by SubZer037 on 2006-06-26 at 23:41:56
Can you be more explanatory A of S t?

or ne1 who knows, step by step, retard understandable mission briefings for scmdraft.
Report, edit, etc...Posted by KinG_JaKe on 2006-06-27 at 00:36:40
I can't even get SCMDraft to work on my comp for some reason or another, but I know if you read the readme file it says that it is a beta ver and mission breifings are not spose to work. Simply use another editor.
Report, edit, etc...Posted by A_of_s_t on 2006-06-28 at 16:11:51
QUOTE(SubZer037 @ Jun 26 2006, 09:41 PM)
Can you be more explanatory A of S t?

or ne1 who knows, step by step, retard understandable mission briefings for scmdraft.
[right][snapback]514069[/snapback][/right]


Okay:

When making Mission Breifings in SF, you must remember:

-Negitive waits amount to a huge amount of memory, crashing SC.
-Slot numbers are 0, 1, 2, 3, NOT 1, 2, 3, 4
-Displaying units that have no Talk Animation will crash SC ( ie. units that crash SC will crash the briefings.)
-Mission Breifing 'blocks' sometimes don't work.

There you go.
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