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Staredit Network -> UMS Assistance -> "cloaking Uncloakable Units"
Report, edit, etc...Posted by RcF on 2004-07-26 at 11:41:23
I did the tutorial Squirrel posted and every time I don't see my unit and If I scroll up to where my unit should be it just crashes the game. helpsmilie.gif I am not a noob at map making, my game didn't crash before. (btw I'm not making a bound tongue.gif ) Yes I did already try putting waits in the original Cloak units tutorial. And the zergling is first owned by a computer.
Report, edit, etc...Posted by BeeR_KeG on 2004-07-26 at 11:51:44
Try using player 161, in Dk's new way of cloaking/uncloaking.

Anyways you need to disable the doodad state for that unit and place a detector or have it pre-placed. It's simple and it always works for me.
Report, edit, etc...Posted by Cloak(U) on 2004-07-26 at 11:53:48
lmao p161 units own! you can cloak everything happy.gif try cloaking a goliath it kills itslef

Edit by Bolt_Head> Stop using Blur
Report, edit, etc...Posted by ShadowSnipe4 on 2004-07-26 at 12:07:29
If your advanced mapmaking skill then you should know this already, Right?
Report, edit, etc...Posted by DT_Battlekruser on 2004-07-26 at 18:26:40
QUOTE
I did the tutorial Squirrel posted and every time I don't see my unit and If I scroll up to where my unit should be it just crashes the game.


LMAO! There are only certain units that can be cloaked this way, and you need to make sure you have ally vision at one time. I saw a list of cloakable units somewhere, forget where. But really, try Dk's P161 method. It's much more reliable.
Report, edit, etc...Posted by BeeR_KeG on 2004-07-26 at 18:31:55
QUOTE
LMAO! There are only certain units that can be cloaked this way, and you need to make sure you have ally vision at one time. I saw a list of cloakable units somewhere, forget where. But really, try Dk's P161 method. It's much more reliable.

I think the list is in Tutorials section.
I wont say DK's method is more reliable, using players 13+ has its bugs.
using player 161 does not enable enrgy regeneration so your ghosts, arbiters, will never their energy go up but it will go down using spells and stuff.
Report, edit, etc...Posted by Paella on 2004-07-27 at 05:29:10
How exactly does the p161 work? and can it be reused? to cloak heroes throughout the whole game? can things be uncloaked?
Report, edit, etc...Posted by StealthyDeath on 2004-07-27 at 06:40:06
If you place a P161 unit it automatically becomes cloaked or uncloaked for an observer and dark templar.
Report, edit, etc...Posted by Deathknight on 2004-07-29 at 14:16:27
You can only place one unit for player 161... as in only one unit will cloak I mean. I have a list of cloakables and how to cloak them in my 1.10 glitch guide, although a couple units don't cloak like they used to. http://www.staredit.net/gf/glitcht/scgu.txt


Well if you want a unit that can't be cloaked with triggers you can attempt a cloak/decloak with player 161, though it is unstable(as in the cloaking part isn't reliable). I think something has to be done before units will cloak/decloak(as in where the unit is placed on the map or something).
Report, edit, etc...Posted by Clokr_ on 2004-07-29 at 15:02:27
You must think that it is a bug. Also it won't work for macs, and will crash them.
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